On the topic of .tech, do you think .tech could ever be used as a sandbox to train self driving AI? I'm not too sure about how all of the AI training works so I'm really intrigued by how .tech could be used as a way for companies to better their AI technology without having to spend money on excess prototypes.
For a bit more speculation, on Discord TDK said, "Work has started on our 'short term' solution to get new engine audio samples in to the game." It'll be interesting to see what would be added besides just the sounds for what vehicles are currently being used in-game.
And dihedral doors as well. Which is what the P1 and the F1 have! --- Post updated --- You're looking at a wrong car here. The convertible SLS has normal doors. Convertible Supercars like the versions of the Ferrari LaFerrari (which is called the 'Aperta'), the McLaren MP4-12C/650S/720S and even the BMW i8 Roadster do actually feature dihedral doors! --- Post updated --- If a Minivan is coming, then some sort of teaser is also gonna come out to inform us of it, right? No news = no Minivan! Yet!
I noticed that first and my first guess was that the new Civetta will have dihedral doors because the classic ones have a limited opening angle which, along with the tall side walls of the carbon tub, will hinder the ease of entry and exit. Dihedral doors have an inherently wider opening and thus are better for tub chassis applications.
That's a reverse gullwing door! --- Post updated --- Meet the BMW Z1, with doors going down into the side sills!
But just because there's a convertible version doesn't mean there won't be a rigid roof variant with gullwing doors... Although, now that i re-read it, it doesn't sound very likely to happen... but who knows
Are there any graphical changes/updates coming somewhat soon (vage on purpose) cause ive been teased by that bge_coconut and different tonemap reference in tonemap.h.hlsl for a good while now and id like to not modify game files to get a ACES tonemap tbh ❤️
Why are you deciding to not release updates every 3 months as we've been told? This looks agressive but it's not.
3 month schedule wasn't promised by the devs at any point, before the last update the devs stated that the game is being harder to work on and they are implementing more rigorous processes so that they have to work less on hotfixes, so that's why they stated that the next updates might take somewhat between 6 months, and we MIGHT, somewhere in the future go back to the old schedule of 3 month update cycles
2 questions: 1. Are there plans to return to the 3 month update cycle? 2. Are there plans for something to celebrate the 10 year anniversary? You don’t need to answer if any of this is confidential. Also, thanks for doing this! Not many game devs that would do a random Q&A out of nowhere.
This is by far the more likely reason those are there. Any modern convertible that doesn't have a fixed rollover hoop for aesthetic/aerodynamic reasons will have bars that quickly deploy in their place, should the car roll over.
Thank you very much for your hard work and for this q&a, it is very refreshing. Some questions: How are you planning the career to be? (persistent damage, economy based, improveable vehicles, racing oriented vs. Variety of activities, scripted vs. open world...?) What would your idea of a release/1.0 version include in terms of features? How complete would you say is the game now compared to your plan of a release version? 25%, 50%...?
Exactly. 4-seater Convertibles are the most obvious example to use deploying rollover hoops because the empty space behind the rear seats and below the backlight area of the soft top/hard top just isn't enough. 2-seater Convertibles usually use such hoops for keeping their designs clean and smooth (for example, the Mercedes SL, since the R129 generation at least). All other 2-seater Convertibles that use fixed hoops have them integrated into the chassis structure - by taking a crossmember role - for less complexity, better rigidity, better handling and even better aerodynamics.
I know that the Lamborghini Huracán Spyder has these fitted, because Chris from B-is-for-Build spent a decent amount of time and effort trying to retract them on his crashed damaged salvage Huracán. After they detonate, they mechanically lock into place and are really hard to put back in, which is sensibly intentional.