Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Zero

    Zero
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    Never realized until now lol, but thanks.
     
  2. CaptainZoll

    CaptainZoll
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    please take the "german legislation speculation" to the general automotive thread, lads.

    but to get to something on topic, what if the japanese town mesh is intended for JRI?

    what if they intend to have different "states" for the maps in career mode, with various extra objects placed in, somewhat like how scenarios can already load in some static meshes?

    this could allow for JRI to start out as a truly abandoned island when you first arrive in the career, with all the roads overgrown, no upkept buildings etc, and you're there to help rebuild the place, by clearing roads, making industrial buildings operational, then building/rebuilding the small town, then perhaps opening the place to rally races and operating tourist buses, somewhat like the objectives in SnowRunner.
    with some more development, such a mechanic could be used for something like snowy or flooded variants of maps.

    there's no real evidence to suggest they have such a game mechanic planned, I'm just considering the possibility of it.
     
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  3. ryakra

    ryakra
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    Based on my research I have come to the conclusion that:
    PBR in some form is going to be out in the next few updates
    A career-esque mode or campaign with buying/selling vehicles soon
    Vulkan rendering coming at the same or very close to same time as PBR
     
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  4. Penguin72

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    What is PBR?
     
  5. ryakra

    ryakra
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    Physically based rendering, more specifically stuff like clear-coat car paint.
     
  6. Penguin72

    Penguin72
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    Ah, thanks
     
  7. vmlinuz

    vmlinuz
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    Citations pls
     
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  8. esesel

    esesel
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    More specifically it enables materials to have realistic reflective and refractive properties
     
  9. SKB

    SKB
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    Yay better paint.. because the options right now just let you make it chrome-not Chrome.
     
  10. Agent_Y

    Agent_Y
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    I hope it won't mess up all the colors on all mods if it ends up getting added
     
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  11. _Tanco

    _Tanco
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    sometimes the devs need to sacrifice a big part of the mods if they want to make evolve their game... I don't like this idea that they should restrain their development just to keep the most old mods in a working state, if the modders cannot bother themselve to update their mod it's their problem.
     
    • Agree Agree x 36
  12. Agent_Y

    Agent_Y
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    I agree but I mean ALL mods, not a large portion of mods but ALL of them, would it be worth it? Idk
     
  13. Softair

    Softair
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    yes
    Thanks @HadACoolName for my 450th agree
     
    #30593 Softair, May 5, 2021
    Last edited: May 11, 2021
    • Agree Agree x 7
  14. KrukasKlep

    KrukasKlep
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    you always have to leave mods out of this, you have to see it from the vanilla perspective.
     
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  15. galaxynote2

    galaxynote2
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    The game would look like those screenshots with reshade enabled -if not better- and will probably work better since it would be a native implementation. The lack of PBR is what keeps this game from looking like GTA V, as lighting was greatly improved last year.
     
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  16. Penguin72

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    The walking mode will eventually get a crosshair, presumably so it's easier to interact with vehicle triggers. Deep in the files, I found an unused crosshair image.
    upload_2021-5-5_14-47-20.png
     
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  17. fivedollarlamp

    fivedollarlamp
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    Does anyone else notice how messages have a different icon for a split second when you first load a level? With the usual white exclamation mark replaced by an orange one within a black square.
     
  18. rottenfitzy

    rottenfitzy
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    I feel like this could be a Torque3d remnant.... where exactly did you find this? I'm not doubting that it's there, but the implications are different depending on where it is.
     
  19. Penguin72

    Penguin72
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    (C: ) / Program Files (x86) / Steam / steamapps / common / BeamNG.drive / ui / images / crosshair.png

    I don't think it's just something from torque3d, as it's in BeamNG's folder that contains all UI elements.
     
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  20. The Shotty

    The Shotty
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    This image has been in the game since at least 0.4.0.6
     
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