Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. n0ckboi

    n0ckboi
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    They talk about this one. Doesn't have to be necessary a new bolide. But its true that it really needs an update. Especially, when the car is one of its kind in the game.
     

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  2. Penguin72

    Penguin72
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    Should be between 0:24 and 0:29

    Edit: This is not confirmed as a remastered Bolide, but most people here agree that it is.
     
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  3. CaptainZoll

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    I actually wouldn't be surprised if the remainder of the grand marshal's remastering/content gets put off for a while, they seem to prioritise content which is:
    1. from new vehicles and is easily retrofitted into similar existing vehicles (barstow/bluebuck engine models, legran remaster)
    2. Very clearly outdated, or poorly made in the first place
    3. applicable to multiple vehicles (90s gavril engines/chassis)

    ever since 0.17 (the bluebuck update), the grand marshal wouldn't seem to bad to a player only looking at it on a surface level.
    I wouldn't be surprised if we see the pessimas/covet/bx get a new set of engine models, looking at the bit of content the covet and bx got a few updates ago.
     
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  4. n0ckboi

    n0ckboi
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    These little updates that covet and GM got could mean either: making them reasonable with current vehicles or a precursor for something bigger. I'm myself satisfied with GM, and covet after update feels very nice to drive, but it could use 4-doors and new body.

    Still Bolide imo needs update the most. I feel like the suspension is just not right with bolide. At higher speeds it just feels like a wood plank.
    Plus the body tries to be testarosa, but one class down, which is not very italian.
     
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  5. Acrain7

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    The covet texture-wise is still really unfinished, (by modern standards) kinda like how the legran was at first release.
     
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  6. Nissan Skyline

    Nissan Skyline
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    If you think the suspension on the bolide is bad currently, you would have absolutely hated driving it when it was first introduced. If you wanted to even hope of getting it to drive in a straight line you had to be one heck of a skilled driver.
     
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  7. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    So, "French map" speculation again.

    As far as I can remember, that one French Sunburst started out as yet another generic American police car, and was switched to French after... something that might be political to mention. I think? But the FCV included, without much fanfare, more French police cars. That might just be because it's a French car, but seriously, the next map needs to be in France just so we have somewhere to use these cars.

    To set it apart from Italy, the devs could resist the temptation to put it in the Alps or along the Riviera and have it be somewhere in the central or northern area instead. Farmland, high-speed roads, that sort of thing.
    --- Post updated ---
    Late here, but I have literally no opinion since I always use manual transmission or kick the DCT to manual mode.
    --- Post updated ---
    As to cars getting remastered: someone would have to refresh my memory on the remastered Bolide in the Industrial Site trailer, but whether the Bolide is getting a remaster or not, it desperately needs one. It's one of the OG five cars, and yet is still one of the most primitive and content-poor. But then, every car needs something, even the Wendover, and there are a few, like the Moonhawk, 200BX, and Miramar, that could be argued to need full overhauls just as badly.

    Someone a few pages back speculated that the Bolide would come out in the summer update and asked something along the lines of "what goes best with summer?" My immediate thought (despite living in Alaska) was "a convertible", and I've seen some indication that the devs want to make convertibles a thing, but can't get the sound system working with them to their satisfaction. Maybe they're making progress on that front?

    As for what every car needs.

    -200BX: One notch above "content-poor" at this point, and as I said a few pages back, it needs a slower version to balance it as a potential starter car. A convertible or @Godzilla!'s old Glassroof would also be welcome as the S13 was available in convertible form IRL. A version with a boxier, more-formal Silvia-style roofline is not necessary; it can be easy to forget but the 200BX is already a notchback coupe.

    -Miramar: Extremely strange selection of gauges on this one, and the tach can't read out the GTz's full rev range. Relatively content-poor as well.

    -Hopper: I could swear this thing used to actually have a fuel-injected intake, but then it got removed? Maybe it was a mod? I don't remember anymore. It needs it back, and tuning options for at least the I6.

    -Moonhawk: Relatively primitive and content-poor, except for engine tuning. Sedan and wagon are necessities at this point, coupe utility is a possibility, convertible is also sort of a possibility except that this was right around when US manufacturers stopped making convertibles for a while. T-tops are a much stronger possibility. I still say LeGran should be a trim level, with vinyl or half-vinyl roof and silly rear quarter windows. Older versions should make more power than newer ones. Possibly more phases of facelift, along the lines of @AR162B's ancient mod. Man, there's a lot that could be done with this one.

    -Pessima '96: One of the most content-poor vehicles in the entire game; has had hillclimb aero parts but no matching performance upgrades for a long, long time. As far as I know the V6 still has few/no tuning options compared to the I4 (I was wrong on this one, the I4 has no tuning options either). Now that the LeGran remaster has kind of thrown off the rivalry between the LeGran Sport and Pessima Sport, I wonder what they're going to do with this one. As far as body styles go, a coupe is iffy but a wagon is almost a necessity.

    -Pessima '88: Still not the most content, but now the GTz makes a better rival for the hottest LeGran than the newer Pessima Sport does (which I suppose makes sense). Relatively few trims compared to the epic config spam that blesses more recent/recently remastered vehicles. A coupe is a possibility; a wagon is basically required, an aero hatch-sedan is a possibility as well.

    -Pigeon: The game's memeiest vehicle, languishing unloved for years.

    -Wendover: Quite well-made as the most recent car, but all those AWD-specific parts just for racing versions and the FATT? Surely there would need to be at least a homologation special to allow those parts to be used in sanctioned racing, and would a manufacturer go to that much effort with no road-going version planned anyway? Also, when convertibles become a thing, this is definitely a candidate.
     
    #30487 NGAP NSO Shotgun Chuck, Apr 22, 2021
    Last edited: Apr 23, 2021
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  8. ktheminecraftfan

    ktheminecraftfan
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    Seems like every major vehicle remaster gets atleast one new major new body style (Charro/Kentarch howeveryouspellit, LXT Roamer, Legran wagon) so I wonder what to expect for all of the other official vehicles on the remaster waiting line? A Grand Marshall wagon, Moonhawk Sedan, Coupe Covet, Bolide Targa or homoligation special, Passenger van H Series all would make sense.

    Did the T Series ever get an engine remaster?
     
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  9. IDontKnow

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    No, but it could definitely use one.
     
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  10. ManfredE3

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    I could write several pages of my own wishlist for upcoming content, but just to address this one. As far as I can recall, the Covet and 1990's Pessima are the only FWD cars without optional AWD at the moment; I assume both will get it. Both have historical counterparts that offered an F4 layout of some description.

    See this post and this one
     
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  11. Jakux

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    I got this question for some time now: How many gamers know what BeamNG.Drive is?
     
  12. CaptainZoll

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    what exactly does this have to do with the speculation of updates?
     
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  13. Jakux

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    After deeper thinking, not much tbh
    But it's speculation about Beamng, so technically it counts?
    Alright, ignore it if you want
     
  14. KrukasKlep

    KrukasKlep
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    d o e s y o u r p o s t c o n t r i b u t e t o t h e t h r e a d
     
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  15. Jakux

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    Jesus I only asked a question that could be ignored, chill out.


    Some contribution
    So we know all the trailers of the updates, but we might not know one thing: the showcase map. Can be seen from the Grand Marshall Remaster to the most recent trailers with some changes of lighting and banners refresh. Will it be available in the future? Maybe it is an addon to the showroom map?
     
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  16. Diamondback

    Diamondback
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    Vehicle Systems Engineering
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    For #FeedbackFriday, we want to hear your suggestions for our Powertrain Systems!

    So, head over to this thread and follow the instructions carefully ➡️ www.beamng.com/threads/78669/
     
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  17. Radoslav Klucar

    Radoslav Klucar
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    This is actually really interesting. I've never seen anyone talking about this, it has been forgotten, like it was something that we know, something obvious...
     
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  18. Srockzz

    Srockzz
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    On the topic of the Moonhawk, that car could use steroids to be completely honest with you. Its a missing opportunity to triple content and and have a full lineup of 70s cars. GM and all domestics when a little nuts with the badge engineering on the same platform, and building 11 different cars on the same body and engine. So, the question is, why dont we do the same? You could have a Moonhawk sedan and Wagon with a little work. With a little more work, we could have a Luxury model of the Moonhawk in couple and sedan shapes, and even a cheaper model that is based on the same platform but cheaper and i6 oriented. Change up the badges, mix up the front and rear ends and no one would bat an eye. At the end of the day thats what the domestic manufacturers did, so it wouldnt be out of place.
     
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  19. Softair

    Softair
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    if they did this, they could do something similar to the FCV and just put all the configs in one category named after the platform
     
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  20. ManfredE3

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    With the current UI their choices are rather limited actually. As long as the existing Moonhawk shares most of the construction with the hypothetical expansion options it's going to have to be in the same selector. Which is an issue since this platform is one of the few that could potentially surpass the D-Series for platform sisters/cousins, and that truck is already stretching the UI arguably past what is reasonable.
     
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