Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Jakux

    Jakux
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    You will probably disagree, but I always thought Moonhawk is like Dodge Charger soo...
    Daytona inspired higher Performance trim?
     
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  2. Franz027

    Franz027
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    I agree ^_^
     
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  3. ManfredE3

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    Assuming you mean the original Daytona, though there was a malaise Charger Daytona which was more of an appearance package... I don't think that would be the best application for it. The aero wars cars were '69-'70, so the malaise Moonhawk is a couple years too late for it. That's more the Barstow era (which is a very similar car to the Torino, which did have an aero wars vehicle in the form of the Torino King Cobra and Mercury Cyclone Spoiler).

    There are options for a Moonhawk track car though, which I discussed here. I imagine with a caged frame superbuild we could see both a gen 2 NASCAR style stock car as well as something more fit for sportsman/modifieds division.
    fd51b15e18fa34ee9afcefb64bdeb429.jpg images.jpg
     
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  4. Sturpy

    Sturpy
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    A Moonhawk sedan would be cool, so would an 'early' config of the Grand Marshall.



    Something like this
     
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  5. Jakux

    Jakux
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    Really good material for police car/interceptor.
     
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  6. Franz027

    Franz027
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    ^_^ yessss
     
  7. robert357

    robert357
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    Not every map need to be big and open. ETKTC is fine as it is. Rather than expanding this map that will end up looking too clustered better option would be just create new map. It's like saying Hirochi Raceway need to be expanded and making map looks strange. Kinda like WCUSA with too small city and big race track on where bunch of people have performance issues. Not to mention this map feel a little weird because of that.

    I personally prefer to have map made up from scratch with fresh idea rather than trying fit too many things into another too clustered or too big map. So it could looks like this: ETKTC as separate map, then maybe ETK Racing Track as another separate map and finally maybe bigger one like ECUSA or maybe even Italy (map placed in the valley between mountains sound great tbh).
     
  8. ManfredE3

    ManfredE3
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    The clustered feel comes from density, not the amount of stuff in the map. WCUSA feels cluttered to many people because it's a lot of stuff in a 4km^2 map. Italy also has a lot of stuff, but at 16km^2 it feels fine.

    ETK is currently the same size as grid map at 1km^2, but that is soon getting expanded to 4km^2. If we give ETK test center the same treatment then we could see her become a real map that people would actually use outside of the learn to drive campaign. A full test center inspired by real ones, a perimeter race track, a village, and so on.

    I see absolutely no utility to be gained from unnecessarily constraining her to be a miniature map, or making a "full" map split into three maps. I don't see anything to the "too big" argument either. Larger maps are generally seen as better, assuming they aren't desolate and don't hit performance too bad. No loading screens when you have to go between bits of the map is a huge benefit. Imagine if you were playing ETS but had a loading screen every 10 miles. At only 1/16th the size of Italy, ETK could cover a lot more area than it currently does before we start hitting performance issues for most users.

    That being said, I do see utility for smaller maps in certain specific circumstances. Dedicated race/rally tracks would allow us to have a wide variety of places to race with lower dev recourses and low loading times. Think of it this way. If you're doing a rally championship, having a lot of small maps would increase the variety of stages and the loading times between stages don't matter, but when you are in a police chase it would really suck to be trapped in a 1km^2 town where you need to sit through a loading screen to get to the next 1km^2 town. Even if we have a situation where we have a big main map with smaller maps for sections like the race track, that doesn't address the fact that ETK is too limited to be a stand along as a test center even in this application, and I feel that is a compromise to the better solution of having everything in one place.
     
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  9. ktheminecraftfan

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    I do think having small maps for dealership and garage interiors would be great. Some generic and some specific to certain buildings.
     
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  10. fivedollarlamp

    fivedollarlamp
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    One thing I'd really like to see in early-game career mode is the "buy and fix up used cars" idea mentioned in some ancient videos on the BeamNG youtube channel.
    Imagine buying a beat up car and having to buy a new intake or some new shocks for it, then take it to a demo derby or autocross or whatever. Sounds like a blast :D
     
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  11. robert357

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    So why ECUSA and JRI don't feel clustered? They have same size as WCUSA after all. Ah yes, because you can't see whole map at the same time and they are designed to have less "unique" places (few houses, towns, sawmill etc.) rather trying fit too many things at the same time ("big city" that is a little bigger than town in ECUSA that trying have every district in it, massive highways and massive racetrack). Because grid map, you know, the empty map with few objects after all, is going be bigger doesn't mean every map should be big. With that logic Industrial site should be, again, reworked to be bigger, same with Derby arenas and Hirochi raceway. So maybe they should merge ECUSA with Hirochi Raceway? Both of them are placed in same state and 4x4 maps are GREAT!

    ETKTC the only thing it needs is more "fun" stuff. The map is divided in 3 regions. Big round empty space which is used to create randomised simple tracks (I think a lot of people forget this exist). North and west side for handling test. And there is the issue because both of them are too similar and there are 3 wet straight surfaces, one should be enough. This should be changed to something different.

    I can't imagine Italy map having racing track without ruining feel of this map. Not to mention that airport on this map is tiny but still it take a lot of space.

    I will show you a example from other game - Snowrunner. This game have location divided by several playable maps connected with loading screens. Gameplay looks like this - you can drive whatever you want, even to the other maps (there are usually no restrictions). However game is created in that way, you usually will do everything on one map, to earn more vehicles, abilities etc. to go to another one, and then another to finally do final objective to drive across several maps.

    In beamng you need reload map to load eg. race. So whatever you like it or not there will be loading screens. Example - you have quite big, open map - like ECUSA. You are doing some jobs like "take that guy from A to B" or "chase that bad guy who stole your wrench" etc. This open map would be great for this. Then when you'll earn enough, lets say, reputation you'll get new option - racing on the racing track. So you will drive to the loading zone on the edge that will transport you to the Hirochi Raceway. After few races you'll come back to the main hub and start another missions on that map.

    Now, which option would be better? One map 2x2 WCUSA or two maps, 2x2 ECUSA and 1,5x1,5 HR?

    Funny how you see utility for smaller maps in certain specific circumstances but still insist to make ETKTC bigger rather than make new bigger map more useful. Also who said you'll need race or chase across different maps? You could be locked in that one big map until you finish this mission.

    Also it sounds like you didn't get me from the beginning. I don't want every map be small. I want decent maps that aren't clustered to be mediocre.
     
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  12. Penguin72

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    What? Why? I'd rather have a good map than a mediocre map. The developers don't want to make mediocre-quality content, and players would probably not want to play on mediocre-quality maps.
     
  13. ~>Sil80!

    ~>Sil80!
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    All i want is paint scrapes, dents and dirt on the cars :p
     
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  14. Penguin72

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    This is update speculation.
    And dents already exist, just slightly damage your car. Isn't that the entire point of the game, to have realistic softbody simulation which includes damage?
     
    #30234 Penguin72, Apr 12, 2021
    Last edited: Apr 12, 2021
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  15. Occam's Razer

    Occam's Razer
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    To be fair, people have been asking for an expanded version of ETK pretty much since the map first came out. And it's not strictly tied to the fun factor; it just seems like a waste of the setting. Germany is famous for its highway system, storied architecture, and the fact that it hosts arguably the most grueling race course in the world. BeamNG's only German map to date contains almost none of the above.


    Every one of those maps has already been revamped. Nobody's suggesting that they need to be revamped again, nor are they suggesting that any such revamp should make them drastically larger, as none of them feel particularly cramped or unrealized.

    Also, I can't help but feel like you've got a lot of passion with regards to this debate. I don't tend to pay much mind to forum goings-on, so perhaps you and Manfred have some rocky history. But in a vacuum, the sarcasm seems unnecessary.


    Yeah, this last sentence completely lost me. If you were trying to underline your overall point, you may have actually muddied it further. So I'm understanding it as: you want decent maps, which aren't cluttered to the point of being mediocre. Is this correct?
     
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  16. Penguin72

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    I'm guessing he/she either:

    - Wanted many maps with mediocre quality instead of just a few with high quality (not sure what this has to do with the rest of the point though)
    OR
    - Thought "mediocre" and "medium" meant the same thing, and was trying to say that they want medium-sized maps that aren't cluttered(?)
     
  17. ManfredE3

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    For the most part Occam'sRazer already responded to everything here, but there's a few other things still...

    Yes, that would be great. Like, that would actually awesome. The ability to seamlessly go from the town to the race track without breaking the immersion. Why wouldn't we want that? Has anyone here ever played GTA V and thought to themselves "I really wish there was a loading screen every time I entered the airport". Of course it's more complicated than just stitching them together and calling it a day, but for the sake of the ETK Map discussion it's a fair simplification.

    Saber didn't think to themselves "Everyone would love if we break the immersion with forced and sometimes buggy map transitions", they split regions up into maps because that was deemed a fair compromise for work flow and performance. But ETK Test Center is 1/16th the size of Italy. You could make the thing 10 times larger and it still wouldn't be close to the largest in game! We aren't anywhere near the point where such compromises must be made.

    Not quiet sure what's funny there. Like I said, there are certain use-cases where small maps make sense, such as rally stages. ETK is not one of these use cases.

    That's the issue. ETK is an outdated 1sqkm representation of like three features of an automotive test track. It isn't big. That is literally half of the problem here. It is not big enough to comfortably have much anything other than the learn to drive campaign and generated tracks.
     
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  18. Franz027

    Franz027
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    There are already moonhawk Sedan mods. One is @AR162B outdated Brickell moonhawk pack and @waboll Moonhawk sedan, which seems outdated. But it could be good an official sedan or wagon or limo body.
    For early GM, I can agree. But I'd like to suggestion you the 1968 Ford LTX Or LTD, Idk. But I agree everything

    For GM, I'm telling you something like this
    upload_2021-4-12_8-49-37.png

    It's an old, very old mod
     
  19. waboll

    waboll
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    my moonhawk sedan is still working on my side so its not outdated
     
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  20. Franz027

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    For me seems outdated or broken, bcs when I drive, during the trip, hubcaps fall automatically...
    And Roamer has serious textures problems... I will have a look again, I'll see if problems are mine...
     
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