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Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
I have bad timing to change the topic, I know
So Drift SBR-4 is official?
the problem is, a normal SBR4's rear-engine weight distribution doesn't lend itself to drifting well (being prone to snap oversteer).
However, the eSBR is much closer to a 50/50 weight distribution, and the eSBR has had an option for a welded rear diff since launch, meaning they likely have an eSBR Drift config planned.
In that case, I assume it will be based on 300 eSBR.
I just made this in like an hour: https://www.beamng.com/threads/tire-stack-revamped.77480/
Oh yeah! I forgot that the barrel is a glitchy mess, but I never knew that the gate had messed up breakgroups.
I found something pretty interesting in the files that could hint to a sequel to A Rocky Start. I found a campaign simply called 'chapter2' and the missions in the campaign do not match those of any other campaign in the game.
I think a Car Baler would be better.
also as a Trailer for the T-Series
Or as a Upfit
There are some "dirtrace" files in the WCUSA folder, a Roamer config and a few opponent .json files, we are probably getting a dirtrace scenario on the dirt track soon.
There are more "secret configs" in the WCUSA folder:
But all of them are outdated, at least from before the wheels system update if not older (they have the old wheel names in the pc files). I thnk they were just an early test of some old derby scenario that was never added and the devs just forgot to remove them.
I believe all those configs (besides the Roamer) are from the Asphalt Derby scenario.
Then they need to be updated because the tires are wrong.
I don´t see anything wrong with the tires
As the crawler hopper got its own scenarios, maybe the prerunner and d-series crawler would get their own too.
I found some audio files for a V10 engine. No vehicle in-game (that I know of) has a V10, so these could be leftover files from a supercar that may be released in the future.
possibly could be used for the bolide revamp assuming there is one
No, these are simply unused files. A V16 and V12 sound is also in the game, but unused.
I guess it's because they simply inluded all templates from fmod.
That's a really old unused sound file that has been in the game for ages. It has been used in several mods too.
I think there's a F6 one as well?
Ah, I see. That makes sense.
If I recall there used to be an official scenario on that track that was removed shortly after the maps release. I believe it was a test scenario because I don't think it worked at all, or it worked very poorly. I remember being disappointed that it was gone because it looked like a lot of fun.