Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. n0ckboi

    n0ckboi
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    Makes me wonder, if that red paint on the wall will stay on the vehicle when the car crashes it. It would be like the crashing dummies with paint so you can see where their body parts hit the vehicle.
     
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  2. RY4NDY

    RY4NDY
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    Would be cool, but I doubt it's very likely, especially since there are a lot more "more important" similar features (like paint scratches or dirt) that don't exist yet.

    I assume that that that red paint staying on the vehicle would work pretty much exactly the same as dirt on cars would game engine-wise, so it seems unlikely to me that they'd make such a "small" (as in that would occur only on a few spots in one single map) feature with that red paint first, when they don't yet have the "big" (as in that it would occur on pretty much every map in every spot that isn't tarmac) feature of dirt accumulating on vehicles yet.

    And since nothing has been said about dirt accumulating on vehicles for this next update, I doubt this red paint thing would be added either. However when/if dirt staying on a vehicle would be added, I think it would be pretty easy to make the same thing work with that red paint as well.
     
    #28202 RY4NDY, Mar 5, 2021
    Last edited: Mar 6, 2021
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  3. gtaman788

    gtaman788
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    No one talks Props here?

    I wonder if we will get anything like a top crusher ( like the cube one but flat only ) and so on.
     
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  4. Agent_Y

    Agent_Y
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    Speaking of props, I've noticed that most dev-made props are generally much lower quality than cars. While most of them have proper Jbeam (some have messed up breakgroups, and others like the tire stack are just bad) and decent-good textures, the 3D models seem low effort, some are literally flat with a texture that tries to make them look normal but fails, like check the gate prop, also most are low-poly. Also, most don't have the mod slot, and the "skinnable" ones use the extremely outdated old decal-based skin system, or other weird ways to make skins. Even the newst prop, the shipping container, suffers from this issue. The thumbnails for a lot of them are outdated too and some don't even have config thumbnails at all. I get that they are not the main focus of the game, I just wanted to share this thing I noticed, I always thought the props are as high quality as the cars but apparently they are far from that.
     
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  5. Littleturdlet

    Littleturdlet
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    Props have to be low poly so you can spawn a lot of them. Also most of the props in the game are very old and have never been updated.
     
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  6. 88c900t

    88c900t
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    Whats the source of that gridmap teaser? I like it, looks great to torture test vehicles.

    I don't see why the Legran AWD wagon isn't likely. The lifted/rally suspension already exists, it fits in with the GM A body canon, and the teaser has been around months.

    I'm excited to see what the wendover's electronic dash looks like. Fun fact: GM designed a completely different digital dash for every single chassis that offered it, even down to the J bodies (Cimarron) and S-10/Astro.
     
    #28206 88c900t, Mar 6, 2021
    Last edited: Mar 6, 2021
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  7. n0ckboi

    n0ckboi
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    Yes, I think you're right, but the red paint could be there just to test out the feature in a larger scale.
    --- Post updated ---
    The source is: Facebook BeamNG; posted on 2nd March as teaser tuesday.
     
  8. ManfredE3

    ManfredE3
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    Gridmap Revamp
     
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  9. FordKing

    FordKing
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    This is so far fetched but there is only sunburtst so mabey a sunburst revamp?
     
  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I don't believe so, but uhhh A for effort?
    Though it's interior is very dated in terms of quality, it's certainly not lacking in content.
     
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  11. Blue Bird Gaming

    Blue Bird Gaming
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    I think those sunbursts might just be there to give an idea of scale. Also I'm pretty sure it was mentioned earlier in this thread that that image is a 3D render and not in game
     
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  12. ManfredE3

    ManfredE3
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    Not every picture of a car has to suggest a remaster
     
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  13. Blue Bird Gaming

    Blue Bird Gaming
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    Honestly I'm not entirely sure that the Gridmap remaster would come in the next upcoming update(0.22), but possibly the one after it (presumably 0.23). Remaking maps takes a long time.
     
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  14. Slugfest

    Slugfest
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    On the other hand, Gridmap is purposely basic, so I think they could get it done in a month or two (in time for 0.22)
     
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  15. alentaylor22

    alentaylor22
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    Oh hopefulllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyy they add more modern VEHICLES i really want a full sized SUV,modern super car, or a full sized sedan!!
     
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  16. henryjhost

    henryjhost
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  17. ManfredE3

    ManfredE3
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    We are probably looking at 6-10 weeks to the update. 1-3 weeks of that will be for QA/preparing for release. It sounds like Gridmap might not even be out of concept stage since Leeloo mentioned they are still going through feedback. Then consider the size increase of the map... That's a lot of work to get done for 0.22
     
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  18. crazikyle

    crazikyle
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    Yeah, that's just concept art. If it's still in that stage, I wouldn't discount the probability it's not ready in time for .23, although I was surprised by the Jungle Rock Island remaster time from concept to release.
     
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  19. DudeMiserFlash

    DudeMiserFlash
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    Speaking of concept art, here's my iteration of the Soliad Wendover that I spent too long making in MS Paint:
     

    Attached Files:

    • SolidBendover4.png
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  20. EruptionTyphlosion

    EruptionTyphlosion
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    Do note that asset creation is likely far easier for gridmap as opposed to a more "realistic" map as everything is basic shapes with basic textures. The most important part of gridmap is it's layout and how everything meshes together, which is probably why that's taken so long.
     
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