This is probably how it is going to be. You people are asking too much out of something that extends far beyond the scope of the game. At best it is going to be like getting out of cars was on ROR.
Another thing I found in the files. Is this old or new? Only exists for the D-Series as far as I can tell.
That's been in the files for ages. It seems to be a mission type for career mode, possibly similar to the unreleased jri bus tour scenario.
I don't expect it at all. Its just the only thing I can think of that would be "technically complex and different" like Diamondback said.
Not only must it be rendered twice but also at high enough FPS to not make you sick. Now that we just got tripple monitor support (is there head tracking device support too?..) I assume VR is very low priority, as much as sim racing snobs want it
I think that is taller than average because the average height for men is 1.7374m, or about 5 foot 8.5 inches. For women, it is 1.585m, or about 5 foot 2.5 inches.
It was a half joke. It would be nice to have a slider so you can set your own height into the game for a walking mode. In other games like GTA, I always feel like something is off that breaks immersion in first person, and usually its because the character is nearly half a foot shorter than I am.
Just walk on your knees IRL, problem solved OT: I'm not sure what would be complicated about a simple first person, since that would just be the current free cam without the ability to change the height and a bobbing effect. Even the ability to open doors would just be an expansion of what we already have with cargo doors/D-Series tailgate. Maybe we will see effects added to the driver cam? I think it was NFS Shift that did this. Arms could be another point of complication.
BeamNG is alot more taxing on CPU than GPU as (aside from dynamic reflections and whatever) it isnt very graphically intense. As VR is basically just running 1 or 2 (depending on your headset) 1440p screen/s with some logic for head movement I assume it wouldnt be too taxing as BeamNG runs alot better than it used to. Infact there are afew older videos of BeamNG being "force" run in VR so it can be done. Infact it seems like a good idea, even if it was implimented rather rudimentary at first Plus even simple official VR support would be pretty good PR for the game (especially on steam)
It really sucks being 5'2, i have to sit upright just to see over the wheel :/ But still i also hate being portrayed as 6'2 beast in video games, it hurts my brain
I think you hit it on the head here, as VR only renders it twice overlapping for each eye, not three, which the game already supports and runs rather well for. Additionally, you are remembering correctly, we do have head tracking support. Combine these and voila.