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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
Oh my goodness, they're actually doing a water thing.
Maybe the Piccolina can float for a few minutes similar to the claims of Volkswagen Beetles floating.
Yes for the ECU one, but the JRI one is technically part of the water plane/ocean in the level, and those probably won't have any physical flow to them. Guess we'll just need to get some more
Not last I checked. Objects on even steeply inclined rivers just sorta float in place iirc. Current[rimshot]ly the flow is purely visual.
I wonder if this will make waves physical, too.
Don't forget Utah!
Well, I couldn't find the spot depicted in the twitter video, so I'd say that there's a good chance that something is in the works.
Well, this barrel didn't move an inch towards the waterfall, even when placed in what was visibly quicker-moving wate;r so that assertion seems to be correct.
Physical waves? That's an interesting thought - I wonder how far this water rework is going to go.
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I can't believe I forgot that - I've driven through those so many times, it's like I don't notice them anymore.
Waves are slightly physical already. Spawn a giant ball to a sea surface. It starts to spin and gains 1-2 mph airspeed after a while.
Oh man exciting! It may have also sounded like collision sounds got worked on again too (listened through a phone though), nice to see water getting some attention again
The twitter video looks promising indeed, but I don't see the water physics interacting with objects like in Spintires or GTA IV at this stage. It still looks like a pre-scripted animation with a current which exerts a force on objects, but not vice versa.
I don't think that's the waves. I know exactly the phenomenon you're talking about: I've run into it a couple times when developing watercraft. But I think that's erroneous, like how after some crashes a car might slowly spin in place or a wheel might accelerate without any torque. If you try that test again on a water plane without any wave undulation at all, it will probably do the same thing.
You are right, it was just bugs rolling the ball. Glad to know there's progress in this sector.
A ton of activity on SteamDB. https://steamdb.info/app/284160/history/
BeamNG will now support remote play on tablets and phones.
They strangely removed and readded trading cards and emotes?
They edited the initial steam release date and time to a few seconds earlier for some reason.
I think they added more trading cards, because I saw some stuff like “traffic cone” or something like that
Those are emotes.
I find the whole changing steam release date by a few seconds too interesting. Like, why would you bother changing it in the first place lol
woah woah woah, release date ?, what like 0.20 as an official date of finishing-ness ?
Release date, as in the date it was released on Steam as an early-access title.
yeeees finally some physics improvements, one of my favorite types of updates tbh.
I'm really curious how this will affect performance on low-end computers. People might not have the money to upgrade their PC to allow for the additional physics calculation of the water physics.
I hope the devs can optimize this new water physic thing well
or maybe add an ability to turn the physics on and off in settings
but that's how I bought it, as an early access game on steam, so whats changed then ?