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Released Ultimate Test Terrain 5.0

The famous Ultimate Test Terrain making a return

  1. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    V5 out now!


    Getting lost? Here's a low-detail map!


    (imported from here)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    V3 preview from Insanegaz



    Some V3 Screens!

    DHSJo1V.png 3cybolW.png mSMt0d8.png

    icb0EIN.png 3GWKLUr.png uQhLuiy.png

    Some V4 Screens!
    ca158f641e.jpg df480c4f6d.jpg 4d1e6104fc.jpg

    86697f92fe.jpg 57c7aee125.jpg e9f2dd3f2d.jpg
     

    Attached Files:

    #1 DrowsySam, Aug 26, 2013
    Last edited: Jun 19, 2017
    • Like Like x 7
  2. DevKryton

    DevKryton
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    Joined:
    Apr 21, 2013
    Messages:
    240
    Re: Ultimate Test Terrain

    Looks awesome :) Do you mind if I make a Trailer for it on my y-channel Jaimswallace?
     
    • Like Like x 2
  3. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    Re: Ultimate Test Terrain

    Well that was unexpected! Sure thing man :) I always watch your videos, they're awesome. It would be amazing to have my map shown on your channel :D
     
  4. Zalmoxis

    Zalmoxis
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    Joined:
    Aug 14, 2013
    Messages:
    99
    Re: Ultimate Test Terrain

    It's an awesome map and after playing it, you can definitely tell that you did pay a close attention to details and such. I can't wait to see what other stuff you can come up with :)
     
  5. Holland

    Holland
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    Joined:
    May 23, 2013
    Messages:
    982
    Re: Ultimate Test Terrain

    Hey you got it out on drive! Sweet, I have to update the older version I guess, but I really like that jump.:eek:

    EDIT: You have added quite a few more thing compared to the older beta you gave me. Its a lot funner to drive on no.;)
     
  6. Daystar

    Daystar
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    Joined:
    Aug 22, 2013
    Messages:
    49
    Re: Ultimate Test Terrain

    I love it! great job man! and I really dig the psychedelic tube! haha :eek:
     
  7. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,086
    Re: Ultimate Test Terrain

    awesome map :) doesnt run the best on integreated graphics, lol, ill probably get on this map once in a while, but ill defintley use it a lot more once i get my dedicated gpu (Desktop #1 in sig is the main pc)
     
  8. erty311

    erty311
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    Joined:
    May 30, 2013
    Messages:
    33
    Re: Ultimate Test Terrain

    Hi!
    really enjoying this map so far, only request is to add more jumps that are feasible without major damage to the vehicle.

    the pond at the lower elevation is not deep enough, there is air once more below the surface. to make the upper pond behave like normal water set the density to 1000 and the viscosity to 0.1

    Thanks again!
     
  9. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    2,911
    Re: Ultimate Test Terrain

    nice, but please attach files to the posts instead.
     
  10. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    Re: Ultimate Test Terrain

    Sorry about that, it's uploading now :) Thanks!

    EDIT: The reason I went with Mediafire is because I can see how many times it has been downloaded. Not sure if the attached files have a counter but meh, it doesn't matter :eek:
     
  11. CaseyC

    CaseyC
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    Joined:
    Aug 5, 2013
    Messages:
    3
    Re: Ultimate Test Terrain

    This is a great track, nice job! The giant ski ramp jump is a blast, and i love that pit you can fall into that beats the car to pieces.
     
  12. trelliz

    trelliz
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    Joined:
    Aug 5, 2013
    Messages:
    4
    Re: Ultimate Test Terrain

    Looks great, I'll download that asap, nice to see a map with both ramps etc and off road courses.

    One question though, would the central testing area with the ramps/crash blocks/suspension wreckers be better with tarmac rather than grass? Might look more test facility-like and be better for the smaller cars?
     
  13. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    Re: Ultimate Test Terrain

    Good idea, I think that would work great. I'll see what I can do :)
     
  14. trelliz

    trelliz
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    Joined:
    Aug 5, 2013
    Messages:
    4
    Re: Ultimate Test Terrain

    Having seen how big it is, maybe certain areas/groups of obstacles with grassy bits inbetween, it would be a lot of asphalt to cover the lot :p

    A slight problem i've seen is that on the way up to the ski ramp/stairs - particularly the big curved sections that go from the ground up to the top - the grid structure sticks up out of the ground slightly, which smashes your suspension when trying to get a run-up for a big half-pipe jump. If that was lowered slightly it would make it easier to get bigger run-ups.

    Another idea i've had is how about some poles/cubes/spikes or something on the ski jump landing area behind one of the big hoops you jump through - so that if you want to smash the car on things other than the ground you can, but one is still empty if you want to try and drive it afterwards :cool:
     
  15. J2OExcelsius

    J2OExcelsius
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    Joined:
    May 10, 2013
    Messages:
    9
    Re: Ultimate Test Terrain

    The map has a very nice, clean & simple style!
     
  16. Insanegaz

    Insanegaz
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    Joined:
    Aug 3, 2013
    Messages:
    463
    Re: Ultimate Test Terrain

    Nice job will have to test this out :)
     
  17. Stormdrain

    Stormdrain
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    Joined:
    Jun 18, 2013
    Messages:
    480
    Re: Ultimate Test Terrain

    Love mixing how bright and happy looking this map is, with my love of destruction... Its just so perfect... :')
     
  18. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    Re: Ultimate Test Terrain

    Thanks for all the support guys :) I've been working on a few new things, one is a giant ramp with objects to hit at the end, other is a dirt race track, with a few jumps and banked corners etc :)
     
  19. Insanegaz

    Insanegaz
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    Joined:
    Aug 3, 2013
    Messages:
    463
    Re: Ultimate Test Terrain

    It's a great fun map and it's give me a great idea for my second pit of death :p

    Only problem I had with it is the light when you get near to it, it knocks my fps down from 100+fps down to just 16 fps
     

    Attached Files:

    • BeamNG 2013-08-29 09-26-28-98.jpg
  20. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    Re: Ultimate Test Terrain

    That's good! :p

    And sorry about that, I asked the devs but it's a glitch with the Toque 3D Engine apparently. It's just a spotlight that you can move into the air, but you can't delete it and moving it doesn't seem to save.

    And can you check your mail Insanegaz? :)
     
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