[Tutorial] Making a simple distant terrain for your map

Discussion in 'Content Creation' started by Ouerbacker, Nov 15, 2015.

  1. Aboroath

    Aboroath
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    So I'm continuing to tinker with this with successes:cool:. I am curious about the detail distant as you
    do not mention it's creation and the process involved in making it. World Machine doesn't appear
    to have a node/device for that except for a "sharpen" macro available in the pro version. Can this be
    generated through World Machine or is it an external program noise addition?
     
  2. Ouerbacker

    Ouerbacker
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    I'm didn't mention the detail texture because I kinda forgot how I made it. That texture is either noise generated in gimp or a tiled 200-300m section of desert satellite imagery. If I had to guess, my bet would be on the latter of these two.

    Well, I might as well reply to everything else. :) edit- no, it's way too late.

    Those file are scary big. Unfortunately, compression become very noticeable when each pixel is equal to a meter or two.
     
    #22 Ouerbacker, Dec 25, 2015
    Last edited: Dec 25, 2015
  3. Aboroath

    Aboroath
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    Hmmm....detail texture next challenge. If the WM macro isn't sufficiently detailed ( even at 4096 ),
    the mesh smoothing in Blender will make the Dterrain become uninteresting and blurry. I can
    definitely see the impact a detailmap could provide in that case. I am also finding that there
    can be a sweetspot between mesh resolution (64-128), and the type of macro used on that mesh.
    Certain macro's can supplement and actually use the bigger faces of a 64 mesh depending on
    what the geology is and the macro parameters.

    The huge obnoxious .png's out of WM are very bothersome and I really need to find a way to
    shrink those without too much quality loss. Having those load in a map is ridiculous:p, any
    suggestions? My first attempt will be the ubiquitous .DDS. I noticed the Shortdistant is a meager
    15MB and it looks fantastic.
     
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