Released [Tutorial] How to enable Dynamic Reflections in all cars and how to enable old cubemaps relfections

Discussion in 'Content Creation' started by Car_Killer, Apr 3, 2015.

  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,542
    We will need:
    - Notepad, Notepad ++ or a similar program;
    - Beamng 0.3.8.0+
    - Unnoficial car and unnoficial map;
    - The good will.

    1. How to enable Dynamic Reflections in unnofical cars?
    Go to c:\Users\you_username\Documents\BeamNG.drive\mods\vehicles\you_pretty_vehicle_name
    Open materials.cs via Notepad ++ and replace all "cubemap = "BNG_Sky_02_cubemap";" to "dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";".
    Save it and delete from cache old car files.
    Done!

    2. How to enable old cubemaps relfections in maps like lighroom?
    Go to c:\Users\you_username\Documents\BeamNG.drive\mods\levels\you_pretty_level_name
    Open you_pretty_level_name.mis via Notepad ++ and add "globalEnviromentMap = "BNG_Sky_02_cubemap";" in to "new LevelInfo(theLevelInfo) {" one line under "advancedLightmapSupport = "0";"
    Save it and delete from cache old level files.
    Done!
     
  2. defib

    defib
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    Joined:
    Aug 6, 2013
    Messages:
    490
    Thanks, you saved my ass with the Lightroom fix. :)
     
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