We will need: - Notepad, Notepad ++ or a similar program; - Beamng 0.3.8.0+ - Unnoficial car and unnoficial map; - The good will. 1. How to enable Dynamic Reflections in unnofical cars? Go to c:\Users\you_username\Documents\BeamNG.drive\mods\vehicles\you_pretty_vehicle_name Open materials.cs via Notepad ++ and replace all "cubemap = "BNG_Sky_02_cubemap";" to "dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";". Save it and delete from cache old car files. Done! 2. How to enable old cubemaps relfections in maps like lighroom? Go to c:\Users\you_username\Documents\BeamNG.drive\mods\levels\you_pretty_level_name Open you_pretty_level_name.mis via Notepad ++ and add "globalEnviromentMap = "BNG_Sky_02_cubemap";" in to "new LevelInfo(theLevelInfo) {" one line under "advancedLightmapSupport = "0";" Save it and delete from cache old level files. Done!