[Tutorial] - Creating your own vehicle

Discussion in 'Content Creation' started by Nadeox1, Aug 13, 2013.

  1. netneo

    netneo
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    I was made a jbeam with same description, I hope it helps you and others.
     

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  2. xXPaToSoNXx

    xXPaToSoNXx
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    Is the object in your .dae file called cube
     
  3. xXPaToSoNXx

    xXPaToSoNXx
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    If you press the @ key it will shoe you the log try going off that
     
  4. Rand0mPsych0

    Rand0mPsych0
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    I'll try if my update works this time, keeps getting to around 30.02mb and then stopping.
     
  5. ivankio

    ivankio
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    Ahhh I can't believe my error: ".Jbeam" instead of ".jbeam".

    Make sure you do not use capital J for the file extension :p. Finally, back to scripting.
     
  6. Rand0mPsych0

    Rand0mPsych0
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    Ugh, now it just crashes. I so need to keep trying, I don't want to keep giving up anymore, I can do this.
     

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  7. physicsfreak

    physicsfreak
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    Hahaha just wanted mess with your files, sorry I didn't sooner but I am a little overloaded with work atm, but nice to see you fixed it!

    - - - Updated - - -

    First thing what I spot is a missing comma (,) after the information block:

    Code:
        "information":{
            "authors":"Chong McBong, Rand0mPsych0",
            "name":"Tempo Matador",
        }[B], <-- here[/B]
        "refNodes":[
                ["ref:", "back:", "left:", "up:"]
                ["1a", "1b", "1c", "1e"]
            
            ],
    
     
  8. Rand0mPsych0

    Rand0mPsych0
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    I don't know what's going on, but every time I try to load my chassis into the game it crashes.
     

    Attached Files:

  9. ivankio

    ivankio
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    Code:
    35.717921|* error loading mesh vehicles/Tempo Matador/Tempo Matador.DAE
    35.730749|BEAMNG| ERR | error creating vertex buffer for mesh Matador_chassis
    The problem seems to be with your model, not the jbeam definition. Try starting with a cube mesh that matches the definition to get the grasp of the process before using your model. Coordinate system (y/z up) may cause some offsets that you will need to be aware.
     
  10. Hati

    Hati
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    I have to say I like making Node/beam skeletons. I could do it all day, it makes my inner physicist very happy. Issue is now I have many projects which come apart nicely but there are no models. I hate modelling, I hate texturing even more.
     
  11. Stealthy

    Stealthy
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    lol funny you say that i love to model and hate making skeletons , this stuff is insane, got the model done cant seam to get it all working
     
  12. driftlegende

    driftlegende
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    Thank you nadeox1 for this tutorial. It helped me alot.
    Anyway I´ve got a weird problem. In Blender my frame is centered und only a few cm of the ground. But ingame my car is way too high in the air. I don´t know what the problem is.

    I really hope someone is able to figure out the problem


    driftlegende
     

    Attached Files:

    • BeamNG 2013-09-03 13-15-36-90.jpg
    • Buggy.jpg
  13. Nadeox1

    Nadeox1
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    Just move your model down.
     
  14. driftlegende

    driftlegende
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    I already tried this. It does solve it somehow. But why is the model floating in the air like this? The origin is centered and everything :/
     
  15. Nadeox1

    Nadeox1
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    The model should be centered to node 0,0,0. I think your nodes are distant from 0 coordinates, that's why it spawns like that.

    Just try making a temp node and give 0,0,0 coordinates, and you should see the model center to be the same as that node. I'm not sure tough.
     
  16. driftlegende

    driftlegende
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    After the first test with 1 node it worked. I deleted the other nodes and created the 0,0,0 node like you suggested.

    Thank you !
     
  17. lireaper

    lireaper
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    i think im not ever going to get this iv been trying for two hours now but i still dont get how any thing works im trying to build a rock crawler but i just dont get nodes beams or any thing:confused:
     
  18. netneo

    netneo
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    What is this error?

    Flexbody error on mesh xyz: VY node not found
     
  19. Nadeox1

    Nadeox1
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    Do you have more than 3 nodes? From what I know you need at least 3 of them be able to place a model.
     
  20. netneo

    netneo
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    watch it now thank you! :)
     
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