WIP Beta released Trial Mountain 3.1

A scratch built version of this famous fictional track, exclusivly for BeamNG.

  1. Ewanc

    Ewanc
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    Joined:
    Oct 25, 2015
    Messages:
    254
    • Like Like x 1
  2. Lyumia

    Lyumia
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    Joined:
    Jul 5, 2023
    Messages:
    1
    Time trails seem to be broken, the prefab file of the quick race does not contain checkpoints and the race itself does not generate them.

    If anyone wants to fix it for themselves with realistic (not original) waypoint locations, insert this code in levels\TrialMountain01\quickrace\TrailMountain.prefab just above the ending "};" symbols
    Code:
    new BeamNGWaypoint(wp5) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "488.1911926 -11.47020435 16.56305695";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
        };
        new BeamNGWaypoint(wp4) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "607.8387451 -234.9952087 30.01694107";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
        };
        new BeamNGWaypoint(wp3) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "512.3605347 -642.5033569 15.811026";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
        };
        new BeamNGWaypoint(wp2) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "-143.1197052 -302.7169495 13.46858501";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
        };
        new BeamNGWaypoint(wp1) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "-314.3632202 -126.9851608 14.95653057";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
       };
       new BeamNGWaypoint(wp0) {
          drawDebug = "0";
          directionalWaypoint = "0";
          position = "-0.2 -7.604156017 11.61854267";
          scale = "10.5676003 10.5676003 10.5676003";
          rotationMatrix = "1 0 0 0 1 0 0 0 1";
          mode = "manual";
          canSave = "1";
          canSaveDynamicFields = "1";
       };
     
    • Like Like x 2
  3. Dibraldinho

    Dibraldinho
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    Joined:
    Aug 10, 2016
    Messages:
    69
    Broken again by 0.31.

    To fix it, all you have to do is unzip the mod and rename every file inside "\levels\TrialMountain01\forest" so as to remove the "4" in their names. (e.g.: "banner01.forest4.json" to "banner01.forest.json")

    Once every file is renamed just zip the mod back and it should work again.
     
    • Agree Agree x 1
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