Traffic enhancement suggestion

Discussion in 'Ideas and Suggestions' started by KèrozéN, Feb 20, 2022.

  1. KèrozéN

    KèrozéN
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    Traffic Enhancement Thread
    (feature and improvement suggestions)

    Hi,
    if I make this thread today, that because traffic function is too basic in my opinion.
    I know this functionality is in alpha stage at this moment, but there is some little things to have a more "tunable" and logic traffic.


    -First of all, be able to choose the model/config for each car in the traffic pool.
    At this moment, we have to load and reload x time, until the traffic is good enough.
    If we can set a custom traffic for each purposes, we would save a LOT of time in addition to have a better and more realistic traffic.
    (Keep an option to have a random traffic generation)

    -Enable traffic in scenarios:

    Coupled with the above feature, that could be made a bunch of new awesome possibilities in scénarios

    -Traffic density for each roads.
    For have most cars spawning in the city, less in highways and a low traffic density at countryside.
    (Could be affected by the time of day too)

    -And last, Parked cars in traffic spawning.
    To fill all these empty places, and have a town a bit more alive.
    (An option to choose the proportion of the parked cars in traffic would be useful)


    That's all for now.

    If you have some other idea related to traffic feature,
    you can post them here.

    I will edit the post if other ideas came out
     
    • Agree Agree x 2
  2. Turbo49>

    Turbo49>
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    - If you pause the game when you start traffic, you can switch to traffic cars and replace them with whatever you want, they will still be traffic.
    - Already done, have you tried the new missions ? A lot of them have traffic enabled.
    - good idea.
    - Good idea too.

    Also i think it would be great if we could change the radius at which cars will spawn, for example if i have a powerful computer but i don't want too much density, i could increase the radius so that the roads around me looks more lively and the cars have more time to get up to speed on the highway.
     
    • Agree Agree x 2
    • Like Like x 1
  3. rmfurm

    rmfurm
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    For the first one, open Map Editor with F11, go to Windows, Gameplay, Multi Car Spawner.

    Choose the amount you want, then press spawn. You can do different countries and police and stuff
     
  4. locualo

    locualo
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    i'd like there there'd be an option to automatically enable traffic by default on map loading, every time having to enable it makes me forget it most of the times
     
  5. Agent_Y

    Agent_Y
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    Traffic density is already a thing. They spawn more in areas set up as a city and highway, and less on rural areas and random roads. They practically almost don't spawn on dirt roads too. But parked cars are a good idea for the future, they also could be optimized to not have engine simulation for example since the engines would be off anyway, so they would be less laggy than normal traffic cars (which are already way less laggy than normal AI and that's great).
     
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  6. KèrozéN

    KèrozéN
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    Oh, thank's for the tips, that will be more enjoyable to drive with traffic in the future ^^
    For scenarios, i don't have any memories of scenario with traffic enabled in mind.. any official, tho.
    On the side of modded ones, i don't know since i don't play so much with custom scenarios. (and maybe since last November, for officials ones)

    On other hand, nice idea for the radius, but a shorter raduis would allow to see the traffic spawning.
    I can spawn only spawn 14/18 cars maximum (depending how many truck/buses are spawning) and 10/12 with dynamic reflexion, if I don't want to loss my 50/55fps. For me this radius option would be useful specially in big city centers like Belasco to have some big traffic jams (until i'm buying a PC that can handle 60cars with any lag haha)

    However, the traffic rules really needs to be improved for drive with this amount of car, without a collision every second and static driver honking forever...
    i've already made a post to point out some of these mistakes: https://www.beamng.com/threads/0-24-discussion-thread.83197/page-70#post-1401609
    (this one point out another spot too: https://www.beamng.com/threads/0-24-discussion-thread.83197/page-69#post-1401483)


    Thanks for the advice, I'll going to see that in ingame for my next session!

    I'm not very sure of that, because i've the same traffic density in city center, than mountains roads on Italy map..
    Or this is too tight to be noticed ^^
    And the car density in Utah is way too high for a desert location.
    Also this is the same on the highway than on the rest of the map.
    But, in order to satisfy everyone, a new option (called "density multiplier" for example) would be nice to custom it and increase/decrease as you wish
     
    • Agree Agree x 1
  7. P_enta

    P_enta
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    Id just like the driving paths and simulation to be refined, right now it needs a lot of work.
     
  8. Turbo49>

    Turbo49>
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    In the new missions in freeroam, for example the freeway runs on Italy, there will be traffic.

    I was more thinking about expanding than retracting, anyways it would be a slider with a min and a max value.
     
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