Released Trackfab Unlimited 2.3

V8 powered unlimited class buggy with loads of suspension travel

  1. TrackpadUser

    TrackpadUser
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    Just rechecked, it's just called locked diff.
     
  2. av1onic

    av1onic
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    Yep, didn't notice. It helps a lot but still, it's kind of unpredictable. Some secret personal tuning helps :rolleyes:
     
  3. RobertGracie

    RobertGracie
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    This is definitely the most fun I have had so far, whats next for the Trackfab series, Dakar trucks?
     
  4. iperez

    iperez
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    the thing does wheelies like nothing on paddle tires 10/10
     

    Attached Files:

    • screenshot_2019-12-29_00-41-25.png
  5. PolishPetrolhead

    PolishPetrolhead
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    Instantly remembered this when I started playing around with it.
     
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  6. Cory5503

    Cory5503
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    Piggybacking off of the video @PolishPetrolhead mentioned above, it would be pretty cool to see a modified Piccolina body or skins fitted onto the Unlimited.
     
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  7. PolishPetrolhead

    PolishPetrolhead
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    Tbh, the Piccolina Baja is good enough for that, I would much rather want to see the trophy truck mentioned somewhere in this thread
     
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  8. eflb150

    eflb150
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    Has anyone had problems with the textures? Mine is purely white, with a touch of no texture orange. How can i fix this?
     
  9. SKB

    SKB
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    Clear cache?
     
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  10. av1onic

    av1onic
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    Aaaaaaaaaand it's broken
     
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  11. RobertGracie

    RobertGracie
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    Clear Cache and check game integrity that should fix it
     
  12. TrackpadUser

    TrackpadUser
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    Can you give me the specific error it's giving you in the console.

    I just tried removing it from my unpacked files and downloading from the repo and it seems to work.
     
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  13. av1onic

    av1onic
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    Having to clear cache every time i install a new mod is really getting ridiculous at this point.

    It wasn't necessary - simply deleting the mod and redownloading it fixed the problem
     
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  14. RobertGracie

    RobertGracie
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    That was the other fix, but yeah it happens from time to time with mod updates and stuff
     
  15. av1onic

    av1onic
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    First thoughts after update:

    The handling has improved substantially, the suspension now takes small bumps like a champ, rear outside wheel no longer "jumps around" when drifting.
    The buggy is noticeably more predictable during slides.

    One more noteworthy thing is: weight transfers are way more "user friendly" now, thanks to the anti-dive front suspension setup.

    One problem that persists is the front flip issue, though.

    Overall, great update. I'll let you know if i find any new issues.
     
  16. Can-06

    Can-06
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    It's good for long wheelies and that's awesome :D
    screenshot_2019-12-31_16-50-18.png
     
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  17. PolishPetrolhead

    PolishPetrolhead
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    No offence, but I liked the previous version. Not a fan of the new anti-dive system and the predictability introduced with geometry improvements. It feels less nimble and less, you know, deadly. Less deadly = less fun for me. I'm probably going to revert to previous version. Speaking of which, how could I port stronger driveshafts from new version to the previous one? If it's possible of course, not that it bothered me too much but it would be nice to have them there.
     
  18. TrackpadUser

    TrackpadUser
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    Yeah, the front flipping is as I said before a particularly annoying issue.

    I'll try going to dual spring rates at some point, like on the Hoppler's coilovers, and see if that makes it better.

    I'll do some more testing on my end, but I'm pretty sure the new dampers with bypasses make a much larger difference in terms of handling. You could try running just the coil-overs and see how that drives. Although I have an issue to fix with the variables for the rear coil-overs, which might have been the cause of Kuszotke issues, if he had an older custom config.

    The anti-dive geometry is actually pretty minor, and it was to try to help even out the time it took for the suspension to settle from dive to squat and back, since the rear has a bunch of anti-squat that I can't really adjust. In the previous version the thing just dove on it's nose quite a bit under braking, which also wasn't great for bump absorption since you lost a bunch of travel.

    As for the driveshafts, you can just copy over the differentials jbeam file.
     
  19. PolishPetrolhead

    PolishPetrolhead
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    That brutal nose dive is one of my favourite things in the previous version and I don't mind less travel in such situation, that's why I miss it. Also, inner front tire geometry while drifting differs quite a lot compared to the previous version, which leads me to believe that geometry changes are enough to alter the handling.
     
  20. Dawombat

    Dawombat
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    increasing the wheelbase a bit might help with the unpredictable sliding, it is quite short for a class 1 buggy.
    and for the next project, I think you should look into ultra 4, the cars they run at king of the hammers.
     
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