I updated it to work with the latest builds of BeamNG.drive, delete any previous version and drop TITAN_Updated.zip into Documents\BeamNG.drive\mods. Download in original post.
I have downloaded the mod, but cannot fly the plane as the .dae file is not saving properly. Some help would be appreciated.
I'm so glad it was updated! Just one problem tho when ever i try to lift of using down key the Titan will start to slowdown and it will just stop. Is there something i'm doing wrong?
I'm not begging, but would it be possible to get the mesh from GTA V PC and switch that for the current one? You could keep the jbeam, so it's no big deal, right? Or is there not a big enough difference in terms of mesh quality?
As of 0.3.8.3, the elevator controls are also controlling throttle (As they would in a normal car). That way, the plane is half plane half car. If you don't touch the elevators the plane will fly well, but what kind of flying is that?
While the titan is obviously based upon a hercules, it is a really inaccurate model of one. You couldnt realistically call it a hercules.
This is, by far, my favorite vehicle on beamng. It would be awesome if you could make the cargo plane in gta 5 with the opening nose and the rear hatch. It would be fun to hold 10 cars in the cargo space. If you don't know what the cargo plane is here is a pic.
While the Cargo Plane is a great vehicle, it is very glitchy and does not feature real wheels. Not to mention you'd need a runway bigger than anything available in BeamNG, since the thing's about 300 ft long and needs at least 1000 to get off the ground (The again, in real life it'd be almost 10 times that).