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Tire Physics Changes - Feedback Thread

Discussion in 'General Discussion' started by Leeloo, Jun 3, 2021.

  1. Mjamfan22

    Mjamfan22
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    Im a developer for the CRD monster truck mod and i was wondering if there will be support for bigger tires. we run 66x44" tires and the skid marks are still as small as stock d series tires. also the ability to change how tires contact the ground would be awesome, maybe being able to bevel the jbeam. It would be easier to show you guys rather than try to explain it. But that would be awesome to see in a tire update.
     
    • Agree Agree x 6
  2. Andrew James

    Andrew James
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    I'm eager to know any updates this has on drifting anytime. I am excited
     
  3. SKB

    SKB
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    Slight bump.

    Tire temps and wear when?

    Anyway, the cars handle pretty well, and as far as I've heard from people who have wheels, seems like the ffb has been improved a whole lot too!
    :)
     
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  4. Diamondback

    Diamondback
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    Vehicle Systems Engineering
    BeamNG Team

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    Nothing to share on that front.
     
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  5. Rocker45

    Rocker45
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    The new tweaks to tires physics in this update is great, cars now maintain grip a lot better at the limit. Goodjob beam devs.
     
    • Agree Agree x 4
  6. JZStudios

    JZStudios
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    Did they change anything? I didn't see anything in the patch notes.
     
  7. Rocker45

    Rocker45
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    I didn't notice anything tires related in the patch note, but the cars feel way more agile this update.
     
    • Agree Agree x 3
  8. Agent_Y

    Agent_Y
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    Could be FFB differences maybe
     
    • Agree Agree x 2
  9. a plane guy

    a plane guy
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    This is unrelated to topic but congrats on 5000 messages!
     
    • Agree Agree x 1
  10. Agent_Y

    Agent_Y
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    Oh I didn't notice that lol thanks
     
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  11. kyleatkinson1994

    kyleatkinson1994
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    FFB changes greatly improved the overall feel of most tires. There's still a bit to be desired in terms of feeling when a tire is 'gripped up' vs 'on the edge' but it's at least a noticeable difference now instead of just relying on tire audio feedback.

    - Edit -

    This feedback mostly applies to sport/race tires on paved surfaces. The offroad/rally tires still feel a bit numb to me, but, that's probably me being picky. It's just tough to feel the difference in grip levels between surfaces with offroad/rally tires IMO, the transitions are almost seamless. Even a gravel tire will have a good level of grip on a paved surface, however, it feels very vague in terms of having/losing grip.
     
    #91 kyleatkinson1994, Dec 8, 2021
    Last edited: Dec 8, 2021
    • Agree Agree x 1
  12. Brother_Dave

    Brother_Dave
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    I really second that last post about the improved FFB. Ive even recorded a vid of the Hill Climb old Pessima on Nurburgring JUST to show how much grip there is now and how good the FFB is becoming. Also randomly commented about it on various sim racers YT channels because BeamNG>All

    One big thing that impacts the 'gripped up' feeling which is oh so important for everything FFB is the Side Accel Forces, ive increased that to 250% (running it at 150% right now) in the inputmap file. That makes it oh so much tighter and i can tell much better what the rest of the car is doing, not only the front wheels. Now, 250% might have downsides that i dont see or feel but this is what im using now:


    Logitech G920

    Strength 750-1000
    Smoothing 0 (YES zero, thanks to the side accel forces centering the wheel when standing still i assume)
    Side Accel Forces 100-250% depending on my taste for a particular vehicle. Running 150% at the moment but will probably return to 250%
    Reduce while parked OFF

    Power steering enabled on all vehicles (it really works great with these settings)

    Throttle pedal curve value 3
    Brake pedal curve value 2.7
    Clutch pedal curve value 0.3


    Side Accel Forces in the inputmap file shown below.

    EDIT: Actually tried Side Accel Forces at 350% (RIP arms) and i can feel the rumble strips much much better.

    EDIT 2: I made a mod of it, youll find it under the Mods and Skins subforum :rolleyes:
     

    Attached Files:

    • kanelbulle.png
    #92 Brother_Dave, Dec 20, 2021
    Last edited: Dec 20, 2021
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