Tire Physics Changes - Feedback Thread

Discussion in 'General Discussion' started by Leeloo, Jun 3, 2021.

  1. Mjamfan22

    Mjamfan22
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    Apr 12, 2018
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    36
    Im a developer for the CRD monster truck mod and i was wondering if there will be support for bigger tires. we run 66x44" tires and the skid marks are still as small as stock d series tires. also the ability to change how tires contact the ground would be awesome, maybe being able to bevel the jbeam. It would be easier to show you guys rather than try to explain it. But that would be awesome to see in a tire update.
     
    • Agree Agree x 5
  2. Andrew James

    Andrew James
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    I'm eager to know any updates this has on drifting anytime. I am excited
     
  3. SKB

    SKB
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    Slight bump.

    Tire temps and wear when?

    Anyway, the cars handle pretty well, and as far as I've heard from people who have wheels, seems like the ffb has been improved a whole lot too!
    :)
     
  4. Diamondback

    Diamondback
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    Vehicle Systems Engineering
    BeamNG Team

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    Nothing to share on that front.
     
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  5. Rocker45

    Rocker45
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    May 4, 2021
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    The new tweaks to tires physics in this update is great, cars now maintain grip a lot better at the limit. Goodjob beam devs.
     
    • Agree Agree x 4
  6. JZStudios

    JZStudios
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    Feb 23, 2016
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    Did they change anything? I didn't see anything in the patch notes.
     
  7. Rocker45

    Rocker45
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    May 4, 2021
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    I didn't notice anything tires related in the patch note, but the cars feel way more agile this update.
     
    • Agree Agree x 3
  8. Agent_Y

    Agent_Y
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    Could be FFB differences maybe
     
    • Agree Agree x 2
  9. a plane guy

    a plane guy
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    This is unrelated to topic but congrats on 5000 messages!
     
    • Agree Agree x 1
  10. Agent_Y

    Agent_Y
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    Oh I didn't notice that lol thanks
     
    • Like Like x 1
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