Things To Make The Game More Realistic

Discussion in 'Ideas and Suggestions' started by Evie Is Scared, Sep 13, 2017.

?

Which is you favorite color out of the two? (This is completely unrelated to the thread...)

  1. Red

    45.8%
  2. Blue

    66.9%
Multiple votes are allowed.
  1. ¿Carbohydration?

    ¿Carbohydration?
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    More like 3. I expect another update before the year ends.
     
    • Agree Agree x 1
  2. ManfredE3

    ManfredE3
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    Some things she listed are issues of optimization and will probably never come/take years, but a lot of her requested features really aren't that complicated. Remember, the game engine and dev team has come a long way from just a few years ago. We are getting more updates now than ever before (in both major updates per year and hot fixes which add content. By the end of 2017 we will have had at least 3 major updates and numerous large hot fixes. I am obviously not counting the short one update/month experiment they tried). Some systems now have the groundwork implemented, which is probably by far the largest time consumer in terms of their development. For example, now that the sound groundwork has been introduced it's just a matter of introducing the files, not recoding the entire sound engine like where the game was two years ago.
     
    • Agree Agree x 3
  3. nosraenyr kcirtap kcin

    nosraenyr kcirtap kcin
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    How about the windshield popping out I know it wont pop out at speeds like 60 mph but when it's at speeds like 200 mph it's get pretty weird
     
  4. Octothorp Obelus

    Octothorp Obelus
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    This has been suggested many times before, but I agree. Often in crash tests the windshield can be seen peeling out in the corners at speeds as low as 40 mph/85 kmh if it spiderwebs or shatters.

    I think they should add a weak node on the bottom of the oil pan that, if hit off, can cause the car to start losing oil.
     
    #84 Octothorp Obelus, Sep 29, 2017
    Last edited: Sep 29, 2017
    • Agree Agree x 1
  5. 0atsmea1

    0atsmea1
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    Anyone remember this game? Full credit to 4kaction

    Maybe having scratches appear on your vehicle as if you were to skid your vehicle along a wall...
     
  6. ManfredE3

    ManfredE3
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    What's the point of this? Burnout has present crash models similar to all EA/Rockstar/Ubisoft games I know off. And scratches have been discussed so much throughout the existence of this website, bringing it up at this point is beating a dead horse.
     
    • Agree Agree x 1
  7. 0atsmea1

    0atsmea1
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    I didn't know that scratches had been discussed a lot, if I had known then I wouldn't have posted anything. Sorry I pissed off so many people.
     
  8. fivedollarlamp

    fivedollarlamp
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    No you did not piss off anybody.
     
  9. 0atsmea1

    0atsmea1
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    I don't know anything else that I can suggest. I like the idea of having mechanical faults, it would be fun to have more in-game.
     
  10. nathancats

    nathancats
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    Or what about natural disasters. Now that would make it fun.
     
  11. Danny Werewolf

    Danny Werewolf
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    Super difficult to code, especially with Torque3D...

    I think your computer would blow up if they tried making some tsunami or a snowstorm happen.

    There is also the rareness (Is that even a word?) of it all happening

    It would be really weird to see natural disasters in a vehicle simulation anyway.
     
    #91 Danny Werewolf, Sep 30, 2017
    Last edited: Sep 30, 2017
    • Agree Agree x 4
  12. ManfredE3

    ManfredE3
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    I wasn't mad, I was just genuinely confused why you had a Burnout video in your post.
     
    • Informative Informative x 1
  13. Codeslamer

    Codeslamer
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    I wouldn't mind that. Maybe it'd be able to find a place in the career mode, depending on what that's going to be like
     
  14. MaxisFabulous

    MaxisFabulous
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    kind of like the BeamNG blackhole
     
  15. Beam NG Driver

    Beam NG Driver
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  16. Octothorp Obelus

    Octothorp Obelus
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    #96 Octothorp Obelus, Nov 3, 2017
    Last edited: Nov 16, 2017
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