What about marks on the ground when the car crashes outside the road? Like the car pushing the gravel and make a small pile in front of it and on the sides and leave and trench trail behind it. And it could also contribute to the slowing speed of the car or making rolling over and over on flat surfaces easier.
Nope as @Nadeox1 stated before, The game is focussed on Land vehicles. He(?) also stated that more realism is in development right now
And that's why I said 'ik it will not happen', even CarlosAir said that official planes are not planned.
It depends. If they will succed to put the major processing on the GPU's capabilities and exploit the GPU power, as they said they want to do, it won't be that heavy on performance and frames.
I was looking through the "Dangerous Cars" thread and began to wonder if we will ever get properly unsafe or general bad cars (unsafe in the sense of "rear end a Pinto and it turns into a ball of fire", I know we already have a couple of unstable cars and vehicles you would not want to be inside in case of high speed collision). The LeGran turned out to be a good car, but we can still hope the Solidad will be a generally poor car.