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HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees
yup, water everywhere.
That... doesn't tell us much. Something happen in the interim between the time this update was originally posted and now?
I had the issue too! There are a bunch of orange “NO TEXTURE” ribbons of random roadways, under the surface of the map!!!
First to see them clearly, remove the fog, or take it down to very little, and extend the draw distance just enough to see 500 ft (152m) or so below the surface of the map. Most of them are below I-40 between the airport exit & the Westel exit with the gas stations on either side... and that’s what’s secretly killing your frame rates, in that specific area, as you are approaching the airport exit from the East with your camera facing west.
Go into World Editor and using the detached camera, dive under Interstate 40, and see them all. I forget what the name of those artifacts are, but click on them with your mouse and the right hand column of the editor should jump down and highlight them the file. Have paper and pen by your side and be ready to write down file names/numbers— if each ribbon has its own number (I can’t remember if they do or not). Once you’ve clicked on a ribbon, and its file is highlighted in blue in the right column, hit the delete button. The ribbon will disappear!!!
One ribbon could be quite long. Or there could be separate ribbons intertwined, which requires multiple deletes. Be ready to use the undo function in case you accidentally delete something you didn’t intend to— that happens to be sitting near a ribbon. Thank goodness they’re bright orange so you can see them.
Warning— This is extremely tedious and will take some time but it’s worth it. Save your work in World Editor, (with a unique name that easily identifies it as yours) so it creates your own personal copy of the Roan TN map in your user/documents folder. From this point on, the original download file for TN will not be used anymore, but keep it in your docs folder, off to the side (nested in its own folder if need be) as a starting reference point, in case you ever have to start over again.
Exit World Editor, and have a look or drive around, and you should notice an astounding increase in frame rates, back to what you’re used to.
Once you see how that worked and get the hang of the “search & destroy” methodology of this, you are undoubtedly going to want to do this for the entire map! Be forewarned, it’ll take a long time.
[Separate Post— got merged for some strange reason]
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Well... if I’m wrong, then so be it, but it doesn’t hurt to try:
Maybe go into World Editor, and double check the Z-axis values for water height and/or land height? Maybe they accidentally got changed during the update? Lower the water level, or raise the land level? Just a quick thought.
I sent a hot-fix over for this one so the AI works with it, I will have a look at it and see that it's solved. Play the los injurus update for now in-stead of this.
Just curious, why does the resource of this map say outdated/broken?
The latest update broke this somehow. How did the update break it?
When are you going to release the hotfix? The map is broken since 9 days. I want to play it again.
(Also btw.: are you planning on doing a grapic update for the map. With graphics like the los injuros map this would really be nuts )
When Los Injurus is done, or a darn good ways through the cycle of map creation, I will back-port more models from Los Injurus and remaster this map a bit.
I was at the doctor and got some Covid testing Thursday, as my allergies were sticking around longer and harder than usual, "just to be cautious". Now my blood pressure is through the roof and my ears are pulsing and ringing, I'm dizzy feeling, can't walk straight, and I DO NOT want to have to go to the hospital right now. Whatever is 'broken' with me right now is really messing with my head, so I haven't been posting much lately. Feels like someone's squeezing the sides of the top of my head and it's NOT a headache (not even a dull achy one). Could barely sleep at night.
So my deepest apologies if it seems like I'm dragging my feet on this - because in a literal sense that's exactly what I'm doing...not by choice either!
I don't wish folks to worry excessively about me however, I am just posting this to be transparent with things. I will have this map fixed in short order - I just can't do anything right now with it due to health issues I'm having.
Well on the bright side anyways, I already did the yard two days ago and cleaned the house (somehow!) yesterday (I wasn't nearly as bad 24 hours ago or further back)... So at-least while I'm suffering, I'm not dusty...
I will keep folks posted on how things are going in the mean time.
That sounds terrible! You should rather rest and do the BeamNG things afterwards. I hope you will be alright soon. I really like the idea of putting some los injuros textures and visuals in the tennessee map .
OK so update, feeling lots better, should be able to have this fixed soon.
I think it's just a messed up file on the server, as my copy here runs just dandy. Will see what I can do to get it uploaded on the next clear night and on the server.
Good to hear that you are alright now. I am looking forward to this new update
Thanks. I don't usually sweat the small stuff but I was genuinely worried yesterday and the evening prior. It wasn't even Covid - I've got a strong immune system - it was my blood pressure going through the roof for basically NO apparent reason. I don't need my heart stopping again (last happened in OCT 2013). I will be checking myself into the hospital if it comes back as severe, but I will leave a note on here if that happens just in-case it gets quiet (with me not here) for a number of days. I should be good though - I feel a lot better - but I can't predict the future, so keeping fingers crossed!
If it's clear skies tomorrow night (Monday evening) I will upload the map, if not it will be the 1st night there-after. It would have been easier to fix if I could download a copy from the repository here, but I can't seem to get a copy downloaded, so I pulled a backup from MEGA just in-case, and I'll manually add my changes to that copy (as I could easily accidentally MOVE files out of the Roane County map file structure on accident VS copy them when adding something into Los Injurus - ending up with 'no texture' issues).
AI that's out in no-mans land in Roane County here that was disabled around 0.16~0.17 as it hit 65536 node limits, will be re-enabled in the uploaded version, too. 0.19 version of BeamNG has upped a limit I hit with Los Injurus (this is the 2nd or 3rd or so limit I've hit with that), to a 'much higher number', so I can re-enable the rural roadways now.
Sounds good to me! (I didn’t know there were node limits ) I hope that you’ll be fine then
To be fair the staff didn't know about most of those limits, and never dreamed of exceeding the 16-bit values for the AI node data that they did program.
I found quite a few limits. They are gone, so thank the developers.
We might have a clear night tonight so I might just be able to upload Roane County.
The Los Injurus thread will have some activity posted to it in the next day or two as-per current progress, as I'm slowly starting the Route 1 concept.
The maps is very bug and its is water under, also too much dark.
Yes, it is very 'bug'. When I have clear night I will upload a fresh copy and it won't be very BUG anymore, and it won't be dark either.
It's already mentioned in the thread it's TO-DO to fix the map... for about two weeks now. Give it a few days.
I will be uploading this tonight after 2am as the sky seems clear (and the data cap has refreshed for the month, this helps speed things up, too).
Sorry for the wait, but it's just the way it is when it rains ALL THE TIME here and I have satellite internet - plus this project is back-burner stuff until Los Injurus is further along (and has more objects to donate to this map).
I will be double-checking for buggy or missing stuff etc, before I upload it.
The DO NOT ENTER sign will still be broken (because honestly, I don't have a clue why it's broken in the first place), but the rest of the map should work OK.
Mesh roads used for carving (the 'ribbons' below the ground or underwater) will be REMOVED, since their services are no longer needed. This might help people's performance just a little bit on systems that marginally meet the game system requirements or are just below them.
This is merely a bug-fix / maintenance update, and won't be sporting new content, nor will the new ECA stuff be ported in. So this map will still look identical to when it was released last time. I worked thousands (5000+) hours on this map for it to look the way it does, and I'd like to keep it that way (less the bugs).
Again, my apologies for this whole mess. Maybe one day I'll get internet that doesn't SUCK.
Well, that's good. I do hope that the do not enter sign will get fixed eventually. Maybe you can port the "Do Not Enter" sign model from West Coast USA for now, but you don't have to. You could also remove it, but again. You don't have to.
Yeah I don't know what the heck is wrong with it. If I port another in, it will move the location of it around or change rotation of it - never a good thing - will make a worse bug than just missing the texture and being plain grey. If/when I figure it out one day before replacing the signs altogether, I will post a fix here and say where it goes.
I fixed a bunch of AI issues in Kingston in Roane County map here, they shouldn't be so confused in-front of 'Worst Buy', or at the intersection near Oldwell Wanker, or in-front of the school/water-front park. It's better anyways than it was. I also enabled various AI routes near the edge of the map again, as we're no longer as restricted with the max AI node amount anymore in this 0.19.x game version.
I enabled road subdivisions on rural routes with very few nodes that didn't have dedicated AI paths separate from the road texture itself. This will help keep AI on track a little better. I made sure subdivisions were *NOT* used on bridges, over jumps, or other raised road sections, due to it breaking raised (not flush with terrain) AI paths if you use subdivisions on them.
I also fixed some grass growing through two bridges, in two spots near Kingston. One was on the highway overpass at the power plant access, other was going over the river on the side route.
I deleted all the mesh road carving guides (those 'ribbons' under the map). I think I got them all, but there might be one or two somewhere I missed. I got most of them though. Should help FPS a bit, but it's still about 20% slower than I would like to see it. I will do something about this in the future - it's a draw call issue - which means it's cpu bound, even on this 3700x and still with a 9900k.
I lowered the file download size / space on disk by 100mb by removing some redundant things / proof textures (ones I use in the design stage).
I changed the cover art to match the SNES box style of my other year-2020 map revisions (and changed the version number in text format) to show that it now works with BeamNG 19.x.
Still some errata:
Poor performance - big map - is cpu limited
DO NOT ENTER sign texture does not work, is plain grey - Not worth messing with as I'll be redoing the signs altogether in the future
Misc goofy AI bugs with weaving or not dealing with intersections properly - it's an old map and the AI support is somewhat grand-fathered in.
Various old-format texture normals - possibly slowing down the map rendering a bit.
AI will take jumps and crash badly or get stuck in Harriman downtown area - this is not a bug & this is intentional as I made it that way deliberately. Use the jumps for car crashes and police chases.
The water might float vehicles with large tires - water default settings have changed a few times over the last several game versions, I haven't touched it since at-least when BeamNG 0.15.x was out.
I have a question. Would you be able to do another hotfix for the map and release it within 5 - 6 months or no?