The village looks great, and it's not even that small! I love how there are actual roads and not just a main road cutting through. It reminds me of small villages in Italy, good job looking at references and recreating the feeling!
I have made pacenotes for the main layout. They need the "Rally Mode" mod installed in order to work, and they work only in Time Trial mode (not in freeroam) ------ EDIT: File updated with alternative layout pacenotes ------
Woha, amazing work dude! thank you, will test this asap! --- Post updated --- Thank you! Actually, I have to admit I didnt used references photos but having been road tripping in some places in Italy , Spain and south of France helped quite much. Im glad the feel of the place is translating tho, much of what I do aim for that goal ^^
I finally had a chance to play you first stage. I loved the little side roads and the quality of the main road, especially the dirt one. Imo the tarmac road is too wide (not for the purpose of rallying, just based on real ones). I had a great time doing a trucking challenge, even if the scope of the map is quite the opposite. To create chicanes you should be able to use real haybales, with physics (and other props too). Checkpoints didn't work but it seems none else is having this problem
Thanks, glad you appreciated it! Yeah I agree the road here is too wide, let's say its a departmental road. The next stage Im working on wont have much tarmac but the few featured will be more a stretch countryside road, and I plan to make a full tarmac stage quite soon with roads like that too. About the checkpoints, in fact there are functionnal in the way that you have to pass through them to validate your run, but they doesnt count the split times, sadly. If you still can run the time attack and score your final run, it should be doing whats its supposed to do. I made these invisible to improve immersion, but so far when you are doing this its not fully functionnal, and hence why the last checkpoint is still shown, if I made it invisible too, the race would never finish. I hope this issue will be rectified someday! Nice idea to use haybales, I'll try it, tho I used solid barriers to make sure things cant be easier just ramming through these --- Post updated --- Thank you! Well, these are mainly the OG Italy assets, which are quite good. I think the main problem on the vanilla Italy is that its quite US-specs dimensions, which helps having a decent result in terms of general gameplay (I tested yesterday how the AI traffic was handling my narrow streets and even with refinements of the ai roads, this will never be perfect). This is a fictionnary town, but I travelled to many places like that, so memories may play a role in the result I guess ^^ Worked quite much on the rest of the map these days, there's still much work to do, but this is coming together eventually. I should be able to upload a preview video maybe tomorrow. Still not sure about the release date, but maybe something around one or two more weeks yet.
Finally had time to upload a preview video : Still quite some work to do, details to add, things to polish, time trial layouts still have to be built (the video shows the main course, while the alt will make a more complete use of Monteroseo streets), but in the end its starting to looks like somewhere ^^' EDIT : SPittlebug just finished the pacenotes for the alt layout, and updated the ressource. You can also support his work here : https://ko-fi.com/s/6cb1b518e0
Suggestion: add an snowy stage based on the Mercantour region near Nice. Those mountains are very much meditiranean and they receive snow at the peaks.
I have snow in mind yeah, but it will be for another project for various reasons. First I hope to be able, when Ill have enough maps made to assemble them in a big 4x4km one, but its still way too smal to mix snow with it in how I envision things, and Id prefer to keep it for a winter series later. Other reason is, snow would requiere many things I have to experiment with, and atm I don't think I am ready to tackle it. Plus perhaps some new solutions will appear from beamng, like more adapted ground models and such things... Hopefully next year, if I can carry on that long.
check out terry martins videos on groundmodels.. he also has a snow map for download with a few groundmodels
Woha, some serious work there! Thank you! --- Post updated --- Thanks, glad to know you like it ^^ --- Post updated --- Sorry for the lag again, was in tunnel mode. The Stage 02 is done, just a few adjusments and tweaks here and there, it should be released this wednesday. Here are some preview pics anyway...
Its paid because Its full time work, about 400 hours, and where I live, electricity, rent, food etc are not free. I dont see muche shame there, sorry.
Unrelated to a degree but imagine if a Greece map taking place on one of the Ionian islands existed? It would be cool to drive around Argostoli, Zakynthos, and Kerkyra and the stuff from the Italy map can be used for almost everything.
Not unrelated that much, this project originally draws inspirations in Greece too. The Italy assets have many stuff written on these so it settle the thing a bit more in Italy/Sardinia than originally planned, but these places are meant to be vaguely somewhere in South Europe. So far I only could go roadtripping in South of France, Spain and Italy and I use these memories quite a lot, so I know the other locations only by pictures, which is not helping very much. Besides, I figured something strongly set up in Greece, and specifically in Ionian islands, would requiere custom made assets for some typical items. That said, i agree there's already some stuff looking close enough. At some point I plan to make some maps with seashore within this project... Another problem with recreating actual locations is the size. Most of what you pointed out is way over 10 x 10 km, and the maximum Beam can handle without compromising the terrain detail (which is already quite painfully low imho) is 4 x 4 km, at least, according to my knowledge so far. Not to mention its taking me a good month to cover 1 x 1 km, so as things stands I'll stick to fictionnal locations for a while I guess ^^