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Solved Textures with see through error problem

Discussion in 'Mod Support' started by CaptanW, Dec 8, 2017.

  1. CaptanW

    CaptanW
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    I am having a problem with texturing a car im working on. So as i was applying textures i was making them EXACTLY like my last car. My last car did not have this issue. But the textures seem to be see through in places. Then if you move the camera some the texture is not see through in that spot.

    If anyone knows how to fix this please help, i have 2 projects that are stopped because of this.

    The textures worked on my latest AMG but it did this same thing on the agera and P1
    The wing is sort of see through.

    then you move and the wing its fine......



    more random glitches and problems on the agera, some kind of problems exist on the p1 in places too.


     
    #1 CaptanW, Dec 8, 2017
    Last edited: Dec 8, 2017
  2. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Set the material as doubleSided. :)
     
  3. CaptanW

    CaptanW
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    how would i do this? In blender or the materials.cs file?
     
  4. SandwichesANDmilk

    SandwichesANDmilk
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    i think you got the normals the wrong way round
     
  5. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    In the materials.cs file.

    doubleSided = "1" or doubleSided = "true" should do the trick.

    Also make sure normals are facing the right direction as pointed out by @SandwichesANDmilk.
     
  6. burilkovdeni

    burilkovdeni
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    doubleSided = "1"


    This is the one that makes your material doublesided.
     
  7. CaptanW

    CaptanW
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    normals are in the right direstion and i changed the doublesided to 1 and true and restared the game. Problem still exists.

    Code:
    singleton Material(CAR_BODY_PAINT_KOE)
    {
        mapTo = "CAR_BODY_PAINT_KOE";
        useAnisotropic[0] = "1";
        castShadows = "1";
        translucent = "0";
        doubleSided = "true";
        translucentZWrite = "1";
        diffuseMap[2] = "koe_main.dds";
        diffuseMap[1] = "koe_main.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 0.337";
        diffuseColor[2] = "1 1 1 0.737";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "0";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
     
  8. burilkovdeni

    burilkovdeni
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    change this::::: translucentZWrite = "1";


    to this::::::::::::: translucentZWrite = "0";
     
  9. CaptanW

    CaptanW
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    problem still exists

     
  10. Gavril T85

    Gavril T85
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    Just curious. Is this going to be released, or be one of those mods reserved for Youtubers?
     
    • Agree Agree x 2
  11. Jota3214™

    Jota3214™
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    A question CaptainW

    Is this mod will be private or public??
     
  12. SandwichesANDmilk

    SandwichesANDmilk
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    yeah thats a normals problem
     
  13. CaptanW

    CaptanW
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    problem has now been fixed by someone :p
    it was a screwy number in my materials file on ANOTHER material.
     
  14. Jota3214™

    Jota3214™
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    At least, it didn't show the "NO MATERIAL" stuff :p:p
     
  15. Gavril T85

    Gavril T85
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    well?
     
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