WIP Beta released TA Trailer/Prop Expansion and Liftgate Discussion

Discussion in 'Content Creation' started by TripleAye, Jan 7, 2026.

  1. ClayRoark9526

    ClayRoark9526
    Expand Collapse

    Joined:
    Oct 24, 2024
    Messages:
    160
    Both of them have huge differences on the details. You should look at TA's Pateron. :D
     
  2. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
    Oh, I didn't know!
     
  3. ClayRoark9526

    ClayRoark9526
    Expand Collapse

    Joined:
    Oct 24, 2024
    Messages:
    160
    Such a hot carrier, TA. Though I'm a little bit no interested at carrier, still fantastic for me. :D
    screenshot_2026-04-14_00-28-491.png upload_2026-4-14_0-30-241.png screenshot_2026-04-14_00-43-591.png screenshot_2026-04-14_00-45-331.png screenshot_2026-04-14_00-42-482.png screenshot_2026-04-14_00-43-261.png
     
    • Like Like x 2
  4. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
    • Like Like x 1
  5. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
    How easy would it be to create a sliding tarp trailer out of one of the trailers we already have in the game?
     
  6. AC_2500S

    AC_2500S
    Expand Collapse

    Joined:
    Jan 8, 2016
    Messages:
    2
    Been playing RLS Career and transporting cars and had an idea.

    To have Wheel stop / chocks, allowcated under cargo slots to help stop loaded cars sliding off trailers.
    The stops could have diffrent width position types to match different trailers and be able to slide back an forth within the allocated cargo slot to allow different wheel bases and vehicle lengths.

    The wheel stops would have to be low profile so you can drive up and over them to load and unload cars.

    here are some examples.



    shopping003.jpeg shopping002.jpeg shopping.jpeg csm_45383-13210_8338d37819.jpg t-5818341.jpeg

    also it would be great to have a higher "off road" 5th wheel for the B trailers (Shipping containers and flat decks) due to the trailers currently fouling on off road maps.
     
    • Agree Agree x 1
  7. Doooooooooooom

    Doooooooooooom
    Expand Collapse

    Joined:
    Sep 22, 2025
    Messages:
    495
    What mods did you use in the Patreon pics for the lowboy?
    screenshot_2026-03-12_19-37-58.png
     
  8. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
  9. Doooooooooooom

    Doooooooooooom
    Expand Collapse

    Joined:
    Sep 22, 2025
    Messages:
    495
  10. Doooooooooooom

    Doooooooooooom
    Expand Collapse

    Joined:
    Sep 22, 2025
    Messages:
    495
    20260421160500_1.jpg
     
    • Like Like x 3
  11. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    221
    I chose to keep the deformation characteristics consistent with the existing trailers. Changing node weights would require adjusting spring and damp values and I chose to forgo this in order to get it done in the few hours that I had to work on it.
    Because the 34 foot trailers use vanilla node variables, this causes some of the issues you see with certain loads. Because those loads are concentrated, there's more deformation along the length of the trailer that causes the binding of the door. Would take more indepth tuning that would ultimately change how it deforms in general.
    Strengthening the axles is more quickly addressable and I can look into this for a future update. The custom grip values were just taken from a variant of the mud tires. Some of the vanilla tires were far to slippery and the trailer acted unrealistically when they were equipped. I didn't go overboard or anything and just reused values from other vanilla tires.
    I could also add the tire variant you provided but I'm not sure when the next update will be. Thank you btw!

    Oh wow I wasn't even aware that load position could be altered thanks for letting me know. I'll start a hotfix sometime soon for this.

    I explored something like this for car hauler but it would be quite complicated and is better suited for jbeams that have a more conservative number of total nodes. I'm still looking into it as it would be perfect for flatbeds.

    Awesome photo love the color scheme!
     
    • Like Like x 2
  12. ClayRoark9526

    ClayRoark9526
    Expand Collapse

    Joined:
    Oct 24, 2024
    Messages:
    160
    Hi, TA. I got the lights' textures issue on your lowbed, sadly I still don't have idea that how it happed. :(
    Maybe I will tell you how this problem happen when I find it out. :)

    *Edit: It also happened on the Jeep Dolly*

    upload_2026-4-23_23-10-48.png upload_2026-4-23_23-10-48.png
     
    #172 ClayRoark9526, Apr 23, 2026 at 5:17 PM
    Last edited: Apr 23, 2026 at 5:26 PM
  13. BDGaming2024

    BDGaming2024
    Expand Collapse

    Joined:
    Apr 1, 2023
    Messages:
    1
  14. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
    Have I not mentioned roll-up doors for the dry van here yet?
     
  15. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    1,056
    I suggested this for Fun Physics' LoadMaster trailer, and so I may as well suggest it for yours too.

    "OVERSIZE LOAD" banner with the red warning flags at the rear.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice