I used the codes of official car in this game to make suspension for the car mod that I'm fixing, I changed some of the codes, but right now going over bumps is too abrupt for comfort. I wanted to make the car more smooth and probably need more bump damping, but since I have no mod experience, the codes are confusing me. --- Post updated --- Here is my codes btw, I think lowering ride height impacted most of the ride quality, but since I have no knowledge on how to change JBeam structure, this is the best I can do. //rear shocks {"beamPrecompression":0.62, "beamType":"|BOUNDED", "beamLongBound":1, "beamShortBound":1}, {"beamDeform":15000,"beamStrength":150000}, {"beamLimitSpring":0,"beamLimitDamp":0}, {"beamSpring":0,"beamDamp":15000}, ["rh1r","r1rr", {"name":"shock_RR", "beamDampFast":1600,"beamDampRebound":8200,"beamDampReboundFast":2500,"beamDampVelocitySplit":0.20,"dampCutoffHz":500}], ["rh1l","r1ll", {"name":"shock_RL", "beamDampFast":1600,"beamDampRebound":8200,"beamDampReboundFast":2500,"beamDampVelocitySplit":0.20,"dampCutoffHz":500}], //soft initial bumpstop {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":61000,"beamLimitDamp":1000}, ["rh1r","r1rr", {"longBoundRange":1,"shortBoundRange":0.035,"boundZone":0.1,"beamLimitDampRebound":0,"dampCutoffHz":500}], ["rh1l","r1ll", {"longBoundRange":1,"shortBoundRange":0.035,"boundZone":0.1,"beamLimitDampRebound":0,"dampCutoffHz":500}], //hard bump stop {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":25100,"beamLimitDamp":10000}, ["rh1r","r1rr", {"longBoundRange":0.06,"shortBoundRange":0.08,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}], ["rh1l","r1ll", {"longBoundRange":0.06,"shortBoundRange":0.08,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}], {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
Idk can it help or not but all of the beamXXX values are explained here (scroll down to find them) https://www.beamng.com/game/about/physics/