Stuff you have made in Blender, AC3D, 3dsMax, etc.

Discussion in 'General Off-Topic' started by Brett, Aug 6, 2013.

  1. FreeFall

    FreeFall
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    Finished the highpoly engine model for my project :p
     

    Attached Files:

    • 17.png
  2. FrankTheWalr

    FrankTheWalr
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    Add wheels to it. mug car!!!
     
  3. Killerchicken

    Killerchicken
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    Thats totally not a beatle engine ^^ :rolleyes:
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I don't even like soccer.
    On the right, the highpoly model (46k tris), on the left the lowpoly (320 tris). I baked the normals from the highpoly one and applied them to the lowpoly.


    (imported from here)

    Maybe I can just add some more polies to the lowpoly so it doesn' look like it comes from an old soccer game.
     
  5. Iceman00789

    Iceman00789
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    So I've got some shading issues on a high-poly model of mine because I chamfered a few corners and now have a few octagons or what not. I was wondering if it'll cause any issues to bake this to a low-poly version as is or if I should clean it up. I'm a little lazy and would rather not clean up a model I won't be using for anything but baking.
     
  6. Zappymouse

    Zappymouse
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    Assuming that you're using Blender: Highlight all your verts, press CTRL+T to triangulate, then press ALT+J to quad...rilate. It's a guaranteed method to get rid of n-gons and replace them with tris and quads. Bear in mind that it sometimes can break your polyflow.
     
  7. NkosiKarbul

    NkosiKarbul
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    still work in progress but near to be finnished i think, have to release a beta one day :D
    NKK_BMRT8c.jpg
    needs rusty spots around and below the double t-girders and maybe some work on normals.
    critique welcome.
     
  8. FreeFall

    FreeFall
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    Been doing fancy welds on my buggy frame :)

    4rasIa4.png
     
  9. Iceman00789

    Iceman00789
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    That's a pretty awesome weld. I decided I'd try it myself and see what results I got. I think yours still looks way better though. I'd like to know how you made your's but, here was my process.


    1. Cylinder (3 Cap segements)
    2. Edit Poly
    3. Pushed the center in
    4. Pushed the center toward one of the edge (loop-by-loop to get that "pushed" effect)
    5. Chamfered the edge and rotated it (so one side was raised and the other was dropped)
    6. Did that gradually on a couple loops.
    7. Arrayed 20 of them in a row, halfway intersecting each other. (Instances)
    8. Grabbed the first one and rotated the actual mesh till I got a desired angle on all of them.
    9. Converted them all over to editable poly so I could attach them.
    10. Applied a bend modifier of -10 degrees to get the sides slightly pushed up.
    11. Applied another bend modifier of 385 degrees to wrap them around.
     

    Attached Files:

    • weld_solid.jpg
    • weld_wire.jpg
  10. dkutch

    dkutch
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    Looks like JB Weld.
     
  11. FreeFall

    FreeFall
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    I made a little normal map for the welding seams. the mesh is just a little cylinder ring I wrap around the places where I want weld lines :p
     
  12. Iceman00789

    Iceman00789
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    The results are amazing and that explains why they are so random. So much easier to do that in an image editing program than in 3d.
     
  13. Brett

    Brett
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    Updated the first post with some new pics, better than my really old ones.
     
  14. FreeFall

    FreeFall
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    Here's the frame almost fully welded up :p If anybody wants the texture I use for it just shoot me a pm :)
     

    Attached Files:

    • 23.png
  15. derbymutt

    derbymutt
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    Aug 19, 2012
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    Because rendering in sketchup.
    FullRender100%RayTraced.jpg QuickRenderTest100%RayTracedAndAA.png DI-kit.png

    Because rendering in blender.
    UGLYRENDER.png I want in on the engine thing.png Houserender.png AudiRimRender.png DvinciRimRender.png DvinciRim2Render.png LexusRimRender.png

    (all renders are of meshes I did in sketchup :p)
     
  16. Elvisnake

    Elvisnake
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    I learn rendering on Alias

    rendermegane RS.jpg
     
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  17. Brett

    Brett
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    I love pallets.
     

    Attached Files:

    • Pallets.jpg
  18. Iceman00789

    Iceman00789
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    Rendered in Autodesk 3ds Max:
    grayscale_engine.jpg

    Render in Autodesk Inventor:
    winch_channel.png

    Inventor is much easier, but I really have no clue how to set up "nice" materials in Max.
     
  19. MaxPowers

    MaxPowers
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    My CAT 797B

    CAT-797B-008.jpg

    and my Nissan Patrol that I started for Rigs of Rods but due to life commitments I have ran out of time for both :(

    PATROL-019.jpg

    PATROL-017.jpg
     

    Attached Files:

    • CAT-797B-008.jpg
    • PATROL-019.jpg
    • PATROL-017.jpg
  20. youdidwhat!!

    youdidwhat!!
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