Hey stalker,no problem,you did nice work.;-) ah nice they had 210bhp i belief,and 4wd is sweet, i have a audi a3 quattro=fun in the snow:-D
Nope, it was a 192 hp version if I'm not wrong I am also familiar with audi : have had 3 200 quattro (2x1b 1x20v) an s6 4.2, s4 biturbo and a manual s8 D2 Nevertheless I'm a RWD guy so I never kept them for a long time. check at them here if you want https://www.youtube.com/channel/UCVMfjO8tFOlYQvg1rDBNnAg
So, if we plan to convert it to beamng, it has to have a nice engine to show in case of collision :d here is what I have done so far. Sorry for the not so nice environment map I'd like to add some tubes and wires to obtain a more realistic engine.
I'm getting much better with every passing day Update -- Anybody know how to change fonts? I've only been using the default one because I can't figure out how to change it. Update 2 -- Doubled the resolution, fixed some lighting issues, gave the objects .01 units of depth, used SegoeUI font (the one in the image), made sure everything matched up. Dabbled in a bit of UV mapping aswell. Also, I found that opacity affects color, so the other images have the wrong blue. This one is right, with the exact RGB values taken from Photoshop.
https://blender.stackexchange.com/questions/46874/how-to-change-font-for-text-objects Fonts are in C:\Windows\Fonts
Good beginning,keep it up ;-) --- Post updated --- Thinking of doing my 3 piece 18'' wheels in blender,i painted and assembled them myself.
My first attempt at fluid simulation ever + testing the denoise feature in the newer Blender version: GIF comparison for the denoise feature v Plus some 'Nebula-like' renders (3440x1440 - more in my Imgur album):
Looks amazing! My only critique (though I'm not a professional, just another set of eyes) would be that the liquid is too opaque to be traveling that fast. If it were water, it would be more refractive, but if it were Kool-Aid, it would be slower. OT - Experimenting with the "Import SVG" format, aswell as diffuse+emission shaders.