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Static Object (TSStatic) with custom collisionType / GroundModel

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by gmaksi83, Jan 2, 2016.

  1. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    Hi. I Have a question about the static objects with collisionType or different groundModel.
    The question is how i can get it to work one static object with a custom collision type (groundModel)
    Example:
    I created a simple plate in blender to import it to game and add a new collision type (groundModel) grass or ice, with less result....dident work but if i move the values from ice to asphalt in groundmodel.lua the static objects have a ice groundmodel.... but how can i configure this for one TSStatic object.

    how can get it to work if i want to use a grass ground model on one imported static object?

    new TSStatic() {
    shapeName = "levels/GridMap/art/shapes/plate.dae";
    playAmbient = "1";
    meshCulling = "0";
    originSort = "0";
    useInstanceRenderData = "0";
    instanceColor = "White";
    collisionType = "Visible Mesh"; "ICE?" i try to change to ice with less result.. what more.
    decalType = "Collision Mesh";
    allowPlayerStep = "1";
    renderNormals = "0";
    forceDetail = "-1";
    position = "7.92468 178.135 0.0268388";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    };

    would be best if have a race track as static object with grass and sand...would be awesome if all materials separate like object and can be add a custom groundmodel like grass and sand...
    2016-01-02_00001.jpg
    any help would be welcome!
     
  2. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    You currently can't assign different ground models to static objects, it's only possible to have a single ground model applied to all of them. You'll have to use terrains to achieve what you want.
     
  3. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    Thanks for the fast answer, this sounds bad... but i hope have some solution some way in future....
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    Thanks Scepheo for the answer. This is on our TODO list for a while already, we need to have this as well but don't know when we have the time to implement it.
     
  5. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    Thanks for your answer. i can wait, and good to know this comes true in future!

    what is needed now is
    back-to-the-future-logo-7a5e06a8ab99eb8b1732907b4a833e3d-image-52210.jpg :p
     
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