For those wondering. This does work with 0.30. I'm not sure why the UI breaking "ooooptions.js" is included (I'm not experienced with BeamNG modding), but it doesn't seem to be needed to make this mod work. There's a more futureproof way to apply this mod yourself, instead of replacing photomode.js entirely. This is the ideal approach to avoid compatibility issues incase the developers decide to update the photo mode in any future patch. Just go open BeamNG.drive\ui\modules\photomode\photomode.js in a text editor of your choice. Scroll down to the bottom and look for these lines: Comment out lines 452-455 inclusive, by adding two forward slashes just before the bngApi parts. Commenting lines out rather than deleting them is useful, should you wish to revert the mod later. This section should now look like this: Make sure you don't touch the other lines (e.g., line 451 was already intentionally commented out by the developers!)
Just adapted the 0.30 photomode.js, i saw that theyve limited the max values more than before, not my personal preference because i like a balanced low contrast, high radius SSAO but it can be fpr the better too. Fun fact, the Renderer Components menu is gone from World Editor but i had a copy of it just laying around and it just needs to be added in a similar way as the SSAO mod for it to work again (still lacking functioning Autoexposure since0.28 i think it was)