WIP Beta released SSAO Mod - SSAO changes in Photo Mode stays ingame

Discussion in 'Mods and Skins' started by Brother_Dave, Jan 8, 2022.

  1. Kukryniksy

    Kukryniksy
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    Dec 12, 2022
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    12
    Thank you. It works :)
     
  2. shanie

    shanie
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    Dec 3, 2021
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    For those wondering. This does work with 0.30. I'm not sure why the UI breaking "ooooptions.js" is included (I'm not experienced with BeamNG modding), but it doesn't seem to be needed to make this mod work.

    There's a more futureproof way to apply this mod yourself, instead of replacing photomode.js entirely.

    This is the ideal approach to avoid compatibility issues incase the developers decide to update the photo mode in any future patch.

    Just go open BeamNG.drive\ui\modules\photomode\photomode.js in a text editor of your choice.

    Scroll down to the bottom and look for these lines:

    upload_2023-9-21_16-15-51.png

    Comment out lines 452-455 inclusive, by adding two forward slashes just before the bngApi parts.

    Commenting lines out rather than deleting them is useful, should you wish to revert the mod later. This section should now look like this:

    upload_2023-9-21_16-16-53.png

    Make sure you don't touch the other lines (e.g., line 451 was already intentionally commented out by the developers!)
     
    #22 shanie, Sep 21, 2023
    Last edited: Sep 21, 2023
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  3. Nazu

    Nazu
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    what
     
    • Agree Agree x 1
  4. Brother_Dave

    Brother_Dave
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    Just adapted the 0.30 photomode.js, i saw that theyve limited the max values more than before, not my personal preference because i like a balanced low contrast, high radius SSAO but it can be fpr the better too.
    Fun fact, the Renderer Components menu is gone from World Editor but i had a copy of it just laying around and it just needs to be added in a similar way as the SSAO mod for it to work again (still lacking functioning Autoexposure since0.28 i think it was)
     
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  5. Brayden1231221

    Brayden1231221
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    Jun 14, 2021
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    Graphical issues? Or was this related to extreme_graphics.zip?




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