[SOLVED] I need a help! (In some materials codes texture is black) Material code: singleton Material(damage22) { mapTo = "damage22"; diffuseMap[1] = "vehicles/tjeep/nodamage.png"; specularMap[1] = "vehicles/tjeep/nodamage.png"; normalMap[1] = "vehicles/tjeep/nodamage.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/tjeep/nodamage.png"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };