I just applied a normal map and a diffuse map to my suburbans door(which is a seperate material from the rest of the car) , but now when i move the camera the door flashes faintly. Without those two maps it doesnt flash. also im not sure if my diffuse map should be a spec map. it still flashes when i put it as a spec map though, I have included my normal map and other map, they are not the finals, i know they are poor quality, but they are a test. My section of the materials.cs Code: singleton Material(door_test) { mapTo = "door_test"; diffuseMap[2] = "vehicles/pickup/suburban/door_test_d.png"; normalMap[2] = "vehicles/pickup/suburban/door_test_n.png"; specularMap[2] = "vehicles/pickup/suburban/door_test_d1.png"; specularMap[1] = "vehicles/pickup/suburban/door_test_d1.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[1] = "vehicles/pickup/suburban/door_test_n.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/pickup/suburban/door_test_n.png"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };
how would that help me though? its my own mod, not released anywhere. thus i cant "delete and reinstall"
it's maybe because you mix dds and png textures. Put a dds texture on a png or jpg make flashing. I've seen this bug on my maps since the 2 last updates, so it's may be this. Use only the same format of files (dds) ?
Layer 1 has no Diffuse map? I recall this happens when you try to use a Normal map without having a Diffuse map.