WIP Skeleton Coast

Discussion in 'Terrains, Levels, Maps' started by Murokmakto, Jun 8, 2024.

  1. THom6502

    THom6502
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  2. THom6502

    THom6502
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    We are waiting for Murokmakto to finisch the map, and I am after some medical problems again working on skins for Sceleton Coast, here are some of the skins I made for this map.
    I am also working on closed cargo trailers for role playing from the Desert resort to the airport, or to the mine etc. And one for the Luderitz in in the town vogelsang. And I am trying to make some trucks/car skins for the mine, so stay tuned.

    PS this are pictures of the old demo, so the back ground can be different.
     

    Attached Files:

    • SkeletonCoastCars1.jpg
    • SkeletonCoastCars2.jpg
    • SkeletonCoastCars3.jpg
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  3. THom6502

    THom6502
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    Did some more efforts to enlarge the carpack for Skeleton Coast, some enclosed trailers for the desert lodge and the Luderitz INN, and some dumpster trucks for the Diamond mine. I had also a D15 but for some reason it does not come in the vehicles menu, so more investigation needed.

    Stay Tuned.
     

    Attached Files:

    • enclosedtraierl1.jpg
    • enclosedtraierl2.jpg
    • enclosedtraierl3.jpg
    • Diamondminedumpstereu.jpg
    • Diamondminedumpsterusa.jpg
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  4. Luca Fontanesi

    Luca Fontanesi
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    Will you add Namibian road signs in the map?
     
  5. Murokmakto

    Murokmakto
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    Yes there are plenty of road signs and details. On page 5 is the first post about town names and signs. But I´ve added many since:

    Traffic and street lights:
    u6ues56ru.png screenshot_2025-06-06_15-21-39.png

    Curbs, sidewalks and roadmarkings:
    swr4z4e5z.png screenshot_2025-06-06_15-34-33.png

    Electricity poles:
    5zw35zz.png screenshot_2025-06-06_15-26-16.png

    Road signs:
    t6u4swu.png screenshot_2025-06-06_15-27-05.png
    screenshot_2025-06-06_15-22-51.png screenshot_2025-06-06_15-25-23.png

    I don´t know if I´ve missed some "iconic" signs or anything, my reference comes from photos and streetview. But so far no one has commented who is actually living there and knows this stuff. I noticed that a game crossing sign with some impala or kudu is missing still.

    What is definitely wrong on the map is that irl its RHD traffic. I decided to make the map LHD because there are barely any cars in BeamNG that have a rhd cockpit. Only the jdm cars.. and I thought it would be kinda weird to drive on the left side of the road with the steering wheel on the wrong side on almost all cars..
     
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  6. THom6502

    THom6502
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    If nothing works, clear the cache in Beamng ;>) I had a lot of problems with this car, solution, cleared the cache and it workt pffffff.

    After some work on the car, drove aroud, went for a drink in Vogelsangbay, good day to all.
     

    Attached Files:

    • D15Diamondmine1.jpg
    • D15Diamondmine2.jpg
    • D15Diamondmine3.jpg
  7. passengerpigeon

    passengerpigeon
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    Maybe it's too late to change it, but the situation with RHD cars isn't as bad as it once was with many good mods now coming in RHD, and many default vehicles having RHD conversion mods. And in real life, JDM cars are commonly exported secondhand to Africa, in addition to LHD cars; in developing countries, especially ones with few traffic jams to deal with, car buyers are less picky about whether the wheel is on the correct side.
     
  8. Luca Fontanesi

    Luca Fontanesi
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    Thank you so much for the answer. Keep up the good work!
     
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  9. THom6502

    THom6502
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    Finaly my Semi's for Springbok logistics are ready, had a lot of problems with it, but I think it works now. These are in 1 color, you can't change that. Had especialy a lot of problems with the EU version of the cargo box truck, did not want to show up in the vihicle menu, after a lot of trying, finaly it works.

    I made 1 usa cargo box truck, 1 EU cargo box truck, 1 EU flatbed truck, and 1 truck with a fith wheel, so we can hauling watter, diesel, milk in the map ;>) With the flatbed truck, the load is more different, steel pipe's is one of them.
    --- Post updated ---
    After some testing in the map, and changed the config many times, it was time for a beer, and I drove to Vogelsangbay, and took a beer in the Luderitz INN. ;>)
     

    Attached Files:

    • Semi_CargoboxEUversion.jpg
    • Truck_flatbed_EU_version.jpg
    • Truck_EU_version.jpg
    • Semi_CargoboxUSAversion.jpg
    • Woodtotheminetown.jpg
    • Gettingadumpsterbehind.jpg
    • Haulingsomedieseltothebirdobservatorium.jpg
    • Aftersomeskinningtimeforabeer.jpg
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  10. Murokmakto

    Murokmakto
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    Didn´t like the vanilla churches. Made custom ones. 1st Vogelsangbay church, which is a recreation of the Lüderitz Church.

    screenshot_2025-06-09_00-34-07.png screenshot_2025-06-08_23-58-55.png screenshot_2025-06-09_00-00-16.png screenshot_2025-06-09_00-24-17.png screenshot_2025-06-09_00-28-08.png photo1jpg.jpg e5164827f3a5508ac52b5cf4ac61e07d-felsenkirche.jpg



    Looks amazing as always :) , also ty for managing the EU truck somehow, its the more important one actually..
     
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  11. THom6502

    THom6502
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    After some testing in the map, and chan
    Look great with those churches, awsome done.

    I did the USA version also with those trucks, because that will be the automatic, the EU versions are manual shifted, and maybe somebody likes the USA version more over the EU versions.

    Also bussy with the MD_serie, bud there are problems with it, so that wil take some time I think.
     
  12. THom6502

    THom6502
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    Trying to make some MD trucks for the Diamondmine, 3 are good, the upfit version give some truouble unfortunaly. So that one comes maybe later.
     

    Attached Files:

    • SkeletonCoastMD_flatbed_Moerman4.jpg
    • SkeletonCoastMD_Dumpster_Moerman3.jpg
    • SkeletonCoastMD_Truck_Moerman2.jpg
    • SkeletonCoastMD_Truck_Moerman1.jpg
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  13. Murokmakto

    Murokmakto
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    The Vogelsang Bay Nest Hotel, located opposite the waterfront, features the best view on the city and the surrounding landscape. Enjoy your stay.
    screenshot_2025-06-10_16-34-56.png screenshot_2025-06-10_16-41-35.png screenshot_2025-06-10_16-42-29.png screenshot_2025-06-10_16-26-28.png screenshot_2025-06-10_16-30-42.png screenshot_2025-06-10_16-33-40.png


    <3 <3
     
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  14. THom6502

    THom6502
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    Very Nice, it is getting better and better.
     
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  15. TACO(^

    TACO(^
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    What are the chances we will see this done in 2025?
     
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  16. Murokmakto

    Murokmakto
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    screenshot_2025-06-10_17-04-58.png screenshot_2025-06-10_17-06-29.png screenshot_2025-06-10_17-11-04.png
    Vogelsang bay got a proper harbor now. This will open up many new transport routes in the area


    I cannot tell you an exact date but I can tell you its going to be 2025 :p
    There is actually not that much missing, depending on how many things I still decide to add.. but you know.. making a large map alone just takes forever, normally stuff like this is done by multiple people..
     
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  17. THom6502

    THom6502
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    Yes a real harbor, good thing.

    I made a city bus, but Murokmakto did not see a perpose for the bus, so this is canceld, no problem, there are plenty of cars and truck's to dive in.
     
    #157 THom6502, Jun 14, 2025
    Last edited: Jun 15, 2025
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  18. TACO(^

    TACO(^
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    Awesome to hear sorry to be a pest, but it is looking like even tho your solo your making the best map in the game so its understandable. Ill definitely be buying the full version no questions haha. keep up the awesome work it looks great!
     
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  19. THom6502

    THom6502
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    Made a dryvan for Springbok Transport, had again a lot of troubles, but at the end it finaly worked, if you look closely, there is sand texture on the van. Only the back and the 53 ft I have to change something, but all the versions are working, 28ft, 48ft, and 53ft.

    It's challenging, and a lot of fun, to maneuver a 48ft trailer and truck through the narrow paths.
     

    Attached Files:

    • screenshot_2025-06-16_14-50-37.jpg
    • screenshot_2025-06-16_15-02-15.jpg
    • screenshot_2025-06-16_15-14-06.jpg
    #159 THom6502, Jun 16, 2025 at 3:42 PM
    Last edited: Jun 16, 2025 at 4:16 PM
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