That's literally the Lampadati Casco and I'm pretty sure that is a meshslap, I can see it says "Bruckell Moonhawk" which means that is a meshslap on the Moonhawk so that's pretty much a Moonhawk meshslap. Any mod that could be better then that?
Yeah. But I was just saying of a better mod suggestion on that Bruckelldati Cascohawk "Lampadati Casco on Moonhawk JBeam".
2005 musting --- Post updated --- monhawk --- Post updated --- heres the zip --- Post updated --- for some reson
that failure mod sometimes shows the wrong vehicle, most likely guy used a moohawk before he spawned it so its set to that. apart from that its just a generic automation mod
do not underestimate the moonhawks speed at converting gas into noise. oh you mean 0-60? we dont talk about that
No. its a moonhawk meshslap with a stolen gta model, in the beam deformation thing you can clearly see that distinct triangular angle front from the hawk
If I were to bring a GTA vehicle or whatever into BeamNG, I would make a scratch made Jbeam for it or whatever. If only I would know how to Jbeam and some other stuff, Unless I would export a blank Automation car or have a base vehicle from the game and edit the jbeam so it could fit the model of it perfectly.
Slapping Automation Jbeam on it would be much worse than reusing a vanilla car Jbeam, Automation cars deform terrible and they don't even have almost any separable parts
Unless I would say it's better off to use the vanilla cars Jbeam and try to do my best on it. Let's say that if I want to bring the Dukes from GTA IV as an example, I would bring the Barstow Jbeam and then edit up the Barstow jbeam a bit so it can fit perfectly on the model, I would try to do my best on it as possible so this means I got to make everything work perfectly.
Why? If that's the case, then I guess I will do a way somehow, Maybe suggest a mod that is similar to the Dukes just incase all else fails.