I second the bus and the larger maps! But a little something I would really like to see, and would probably have WAY too much fun with...: c:
Either one of three things,(or all): A 1989 Mazda MX-5 (with JDM style parts available), JDM Palace's Miata, or the 2009 Superlite
He prolly does but I don't, he lives about an hour and a half away, you sit so low in it and all the weight is in the back that i wouldn't be surprised if it will pull the wheels up a bit (last time I rode in it he was still tuning the motor.) But think of the carnage of the fiberglass body hitting a wall at 100 mp/h
a massive, procedurally generated map, sort of how minecraft's maps work, only with, ya know, detail and such.
Well, I hope the devs will put a break on what they are currently working on right now and start working on the sound. BeamNG currently has everything. It has beautiful cars, beautiful locations and great physics. The only thing that keeps me from playing the game for hours straight is the sound. With the current universal engine sound, the awful crash sound, when i.e. the front bumper gets hit and you hear 5 consecutive loops of the same crash sound overlapping instead of only one where you can really feel the inpact (acoustic), all the immersion gets lost. I am really grateful that you have gotten rid of the tire screeches on dirt though. That made a huge difference for me. I know there are mods to change this, but there are no decent/professional mods out there. The modders are not able to make decent engine sounds because BeamNG uses only 1 loop for every RPM. The whole sound engine needs an overhaul. I know it is planned but I hope it could be planned for the near future and not for the last few months before BeamNG gets an official release. And forget the whole put a break thing...It would be cool if you consider doing this after the race update or as already said in the near future...I am too lazy to edit the beginning... Thanks for reading You are doing a great job!