1. Stuck or having problems creating your mod?

On Hold Sail Yacht

Discussion in 'Boats' started by SPRTR888, Apr 22, 2018.

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What kind of ship do you want?

Poll closed May 13, 2018.
  1. a big high-end yacht (about 20 metres)

    19 vote(s)
    63.3%
  2. high-end yacht (about 10 metres)

    6 vote(s)
    20.0%
  3. middle class yacht (normal size)

    5 vote(s)
    16.7%
  1. SPRTR888

    SPRTR888
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    Messages:
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    Never thought that my first standalone vehicle mod will be a sailboat. Before that I never even thought I will step on a sailboat.

    Thankfully, my father showed me how fun it was to sail and it has been 2 years now. After that I never came back to sailing because my father sold his 2 sailboats.

    Occam's Razer inspired me with his Pembroke to create a sailboat for BeamNG and my urge to be part of BeamNG was to big.




    I really appreciate tips and ideas regarding realism and technical solutions.

    Don't expect fast progress, I am currently in high school and starting to learn JBeam.

    incomplete credits:

    -50thomatoes50 and rmikebaker with Blender Exporter Plugin
    -RORMasa with NodeBeamEditor


    progress (17.06.2018)

    ------------------------
    states:
    - possible feature
    - not started
    - in work
    - finished
    ------------------------

    - hull
    - keel
    - rudder

    - propeller
    - mast
    - retractable sails
    - authentic ropes
    - steering wheel
    - multiple cabins to choose from
    - railing
    - anchor
    - fenders
    - dinghy
    - textures
    - sounds (contribution very appreciated)

    - compass (no lua knowledge)
    - sonar (no lua knowledge)
     
    #1 SPRTR888, Apr 22, 2018
    Last edited: Jun 17, 2018
    • Like Like x 17
  2. TagIstNacht676

    TagIstNacht676
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    good model
     
    #2 TagIstNacht676, Apr 22, 2018
    Last edited: Apr 22, 2018
  3. Driv3r1142

    Driv3r1142
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    Messages:
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    BeamNG could certainly use another boat mod :p we have an entire section in the repository for them but nothing is in there aside from some old and possibly broken mods :p


    Did you make the model?
     
    • Agree Agree x 4
  4. BryceCharters

    BryceCharters
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    Looks great so far. This game needs a few more boats, don't you think?
     
    • Agree Agree x 2
  5. henryjhost

    henryjhost
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    I only know of three working ones.
     
  6. SPRTR888

    SPRTR888
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    Not even nearly finished, but thanks anyway:)

    Yes, I try to do everything myself, besides that there is no reason for me to take an unfinished model from elsewhere. ;)

    Thanks and that's another great reason for me to create one.:)
     
    • Like Like x 3
  7. Dummiesman

    Dummiesman
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    Wow, that's a great start on the jbeam for this :)

    Looking forward to the final product.
     
    • Agree Agree x 4
    • Like Like x 1
  8. maty

    maty
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    i really want boat for beamng. good luck! can wait! i have some boat too,but wip idk if i will release my yacht
     
    • Like Like x 1
  9. SPRTR888

    SPRTR888
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    Had to redo the jbeam structure for better collision of the hull


     
    • Informative Informative x 1
  10. BryceCharters

    BryceCharters
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    Very nice! It would also be nice to see screenshots of the deformation in-game too. :D
     
  11. TheDiamondLord8

    TheDiamondLord8
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    I like the idea. Which are you going to do for acceleration - up arrow (or a key), or use wind (like the Pembroke). I would much rather have a key/button instead of wind because the wind usually broke the sail.
     
  12. SPRTR888

    SPRTR888
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    Here's a video instead.
    (Sorry for the bad resolution, forgot to configure NVidia Experience, but I think it fullfills its purpose.)


    I've got no plan for the controls at the moment.

    Why would I create a sailboat in BeamNG if it wasn't for sailing?
    nonetheless I will definitely go for a motor engine as an alternative for the sails. Nobody wants to get stuck on the vast ocean.

    I'm confident that there is a solution for the breaking sails.
     
    • Like Like x 1
  13. TheDiamondLord8

    TheDiamondLord8
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    Well the Pembroke had to use wind to move. All wind did was break the sail. The ship didn't move.
     
    • Agree Agree x 1
  14. SPRTR888

    SPRTR888
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    I think it's all a matter of configuration and the wind actually moves the ship if you don't set the wind speed to that one of a hurricane.
     
    • Agree Agree x 1
  15. TheDiamondLord8

    TheDiamondLord8
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    Even setting it low (such as 30) does nothing. The sails blow but the ship doesn't move. Maybe the ship's size was a factor.
     
  16. SPRTR888

    SPRTR888
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    Then there's something different in your version, because mine moves.
     
  17. TheDiamondLord8

    TheDiamondLord8
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    I mean when I used it a long time ago. I don't have it on my computer.
     
  18. SPRTR888

    SPRTR888
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    A new beginning

    On the weekend I continued working on the sailboat and I felt that the hull mesh/jbeam just wasn't appropiate for collision etc. (the hull shouldn't have that many small faces/coltris) and hypothetically there wouldn't be much room for equipment (steering wheel) and people at the same time.

    So I ended up doing everything from the start. Made a new hull (seperate from cabin now), keel and rudder.




    I can control the rudder with my G25 just fine.
     
    • Like Like x 7
  19. Alex_Farmer557

    Alex_Farmer557
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    Looks good!
     
  20. SPRTR888

    SPRTR888
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    Less progress but more knowledge

    This week's beginning I didn't dare to work on the sailboat (more a yacht, I guess). There a two reasons for this: 1. school 2. I didn't even know if I could make the sailboat sail in the end, so every progress could go to waste.

    So I decided to create a small test sailboat today (yes, I should've done this earlier before this thread, sorry). But nonetheless It seems to sail more or less correctly. (made a video about it)

    Now that I'm aware of that, I can continue working on the real thing with a good feeling in my stomach.

     
    • Like Like x 4
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