hey man loved this mod made plenty of 4wds with it however in the most recent update im no longer able to use the mod? says its downloaded and there but wont show any parts in vehicle menu. pretty bummed out about this only ever played beam ng if i using ur mod. please help.
well it seems like a lot of work and it surely is now that you tell me the flexbody stuff, its more of an issue for the ones that have 2 or 3 engine layouts, though its a little over half the cars 17 vehicles have 1 engine type - Piccolina (F4), Stambecco (I6), Burnside (V8), Bolide (V8), Scintilla (V10), ETK I (I6), Wydra (I3), T-Series (I6), SBR4 (F4), Sunburst (I4), 200BX (I4), Covet (I4), Miramar (I4), Pessima I (I4), Dunekicker (V8), Rockbasher (V8), DT40L (I6) 17 vehicles have 2 engine types - Bastion, LeGran, Moonhawk, ETK 800, ETK K, Barstow, Bluebuck, D-Series, GM, H-Series, Roamer, Hopper, Pessima II, Pigeon, Wigeon only 2 have 3 engine types - Cherrier and Wendover
R4NKING updated [I5/I6/V6 Diesel Update] RK's Highly Customizable Engines (16 Enginestypes!) with a new update entry: bug fixes and changes Read the rest of this update entry...
Hello i have some questions about engine mod. Firstly is how do I increase torque? You wrote in mod description what part increase HP or NM. Torque wont increase after every part is billed or forged, why?... I started to build diesel engines that should have bigger torque and less HP. And well its impossible to make 200hp 500NM engine. Why? I using better parts like billed, forged, aftermarked. Trying to teach on my own by editing tuning values (friction,inertia). Turbo´s is another thing that increase power. But again a lot more HP than NM... Well its really hard to make same engine from reality to game. Another thing is that in new update (diesels) we cant make a popcorn limiter. RPM limit cut time do nothing. Blowoff volume dont work on diesels too. And ECU tuning is great. Well.. Not. I just want a simple two stage map. Low and High boost map. Yes I can have it but it disables my traction controls. On scintillia totaly turn off traction. Even screen turns gray. On ETK 800 just cant choose another traction options and stays in stock one. So many small tweaks that will make this mod better.
so when I use the plate design to use your engine mod on modded cars it doesnt work because it has no transmisson option, the only way for it to have a transmission is to keep the original engine on a modded car and just stack it with your engine mod (plate design) which will conflict with the original engine (not plate design)
yeah exactly stack it, but that won't work on every mod and engine, sometimes the stock engine overwrites the engine mod
Excuse me, I'm having a problem with the V6 engine in my sunburst, I've tried to reach over 400km/h with "some" upgrades, but the engine torque were reduced and head gasket damaged at around 370-390km/h, this won't happen before the update, is there something wrong with my set up, or there's something wrong with the mod?
Since the update, you might will need a stronger radiator. If you don't have a stronger radiator, my (RK's) is customizable in the tuning tab. You can adjust it the fan to be more powerful when the engine gets over the temperature he starts