Reverb sound

Discussion in 'Ideas and Suggestions' started by MrBox15, Aug 11, 2017.

  1. MrBox15

    MrBox15
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    I thinks it could be a good idea to put reverb sound everywhere, like in the map utah, it would be really nice!
     
  2. Nadeox1

    Nadeox1
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    But if you are in an open ambient, there is no reason for reverb to be audible.
    Unlikely if you are inside a tunnel, sound would bounce off walls, so it makes sense.
     
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  3. ManfredE3

    ManfredE3
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    It's only in the proper tunnels right now I think. Would it make sense to have it on parts of the Utah highway next to the cliff, or the valley in ECUSA that has a couple bridges over it?
     
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  4. Occam's Razer

    Occam's Razer
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    Maybe. I had thought about that, but currently the reverb effect is purely tied to zones, which have the nasty habit of making everything disappear without proper treatment. You'd also need a different sound environment for more open areas.
     
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  5. Dummiesman

    Dummiesman
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    Walls such as cliffs next to roads ;)
     
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  6. MrBox15

    MrBox15
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    I mean , The sound of the vehicle has an echo or a distant sound so its more realistic. Like if your near of a wall, or 2 wall, the sound will be more loud like in real life :D

    EDIT: Or if we are on the higway (on utah) we could hear the distant car. Like in a city when we ear some cars when there are speeding. Its would really improve the immersion of your game and it gonna be more fun to play!
     
    #6 MrBox15, Aug 12, 2017
    Last edited: Aug 12, 2017
  7. Occam's Razer

    Occam's Razer
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    The highway next to the cliff probably would have some slight reverb. The challenge comes with how to calculate which speaker the reverb should come out of, and that wouldn't be easy to do without performing, say, an expensive ray trace. The ECU valley might have reverb, but it would barely be audible. Speaking physically, leaves and grasses would absorb or diffuse most of the sound of an engine.

    Although an ambient echo would be realistic, the extra delay of an open area would make the reverberation less frequent, and would make the effect so minor it likely wouldn't contribute to the gameplay. Though I agree that tight areas surrounded by solid surfaces other than tunnels (canyons, both urban and natural) should have a reverb effect.
     
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  8. MrBox15

    MrBox15
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    Yeah i agree with you!
    But like in arma 3, a real sound speed with physic (but not with tree or wathever) or when a gunfight happen in a town , its really loud in a town.
    Here some exemple
    Reverb montain. I know its a gun shot (so its more loud) but with car its could be really immersive
    When i talked about gunfight in town, there is some reverb sound And i still know its a gunfight but, with car, it would be freaking awesome!
     
    • Agree Agree x 1
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