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Resetting vehicle unpauses physics

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by defib, Oct 10, 2016.

  1. defib

    defib
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    Joined:
    Aug 6, 2013
    Messages:
    490
    Is this a problem for anyone else? When I reset a vehicle, it unpauses the physics. This is extremely frustrating when positioning cars to fall into a pile. If this is intentional, this is completely counter intuitive and I'd love to see a feature to toggle it on and off.
     
  2. zagdima

    zagdima
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    Joined:
    Dec 13, 2013
    Messages:
    398
    Have same issue. And i hate it. It appeared with latest fix to 0.7 update.
     
  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    Ah, sorry for the inconvenience. That's a bug that slipped while fixing another issue.

    Since no other hotfix is planned in the short term, you can make the following change:

    Important: do this at your own risk. If you feel uncomfortable editing text files, do not attempt this.

    1. Open this file with a text editor:
    Code:
    C:\Program Files (x86)\Steam\SteamApps\common\BeamNG.drive\lua\ge\extensions\scenario\scenarios.lua
    2. Go to line 961. It will contain this:
    Code:
    -- called on physics engine events
    local function onPhysicsEngineEvent(type, a1)
    3. Add a new line after that, as shown in the snippet below:
    Code:
    -- called on physics engine events
    local function onPhysicsEngineEvent(type, a1)
      if not scenario then return end
    4. Save and exit.

    Next time you run BeamNG.drive, it should not unpause after a reset.
     
    • Like Like x 4
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