WIP Remastered 200bx 1.2.0

Overhaul of the Ibishu 200BX. 17 New Configs, many additional parts.

  1. 13Stewartc

    13Stewartc
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    Hi, working on a Remastered 200BX Mod, so far i've only overhauled the exhausts, wondering what you would all like to see. I don't want to completely change the car, mostly just adding aftermarket stuff :)

    First Preview of the aftermarket exhausts.



    Edit 13/04/2021

    Second Preview of the aftermarket exhausts. I know, its been 10 months lmao.

    Re-did models to support the new configuration:
    upload_2021-4-13_22-44-3.png


    Video Preview:



    Credits:
    aljowen | BeamNG - Helping with JBeam & LUA scripting
    Inn0centJok3r | BeamNG - Brake Glow mod which was used as a reference when creating the glowing exhaust manifold.
     
    #1 13Stewartc, Jun 10, 2020
    Last edited: May 7, 2021
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  2. Krolfox

    Krolfox
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    I'd love to see some toned down body kits to go with the widebody fender flares. The aftermarket parts we have are pretty over the top. Maybe a nice looking gauge pod.
     
  3. 13Stewartc

    13Stewartc
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    (Tried adding this to an edited version of the first message but it doesn't let me, so another message it is.

    Hi, another little update Added Launch Control as a toggle-able option
    Preview
     
  4. 13Stewartc

    13Stewartc
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    Good suggestion ! I'm not sure how i'd make a working gauge but i can look into it ! And the kits i can easily do :)
     
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  5. Krolfox

    Krolfox
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    I'll try to think of some more stuff, the 200BX has gotten not enough love from me in a long time
     
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  6. JCX034

    JCX034
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    Hmm, how about the 2.0l and 3.0l V6 engine?
     
  7. 13Stewartc

    13Stewartc
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    Engines are planned but will not be coming for a while :p
     
  8. 13Stewartc

    13Stewartc
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    Still planning to continue this, bumping this thread because i am actively working on this mod still, just struggling with the Jbeam side of things. In the Modding for Dummies discord, hoping to get verified so i can ask for help with JBeam there. But if any of you talented JBeam-ers want to help me out please contact me on Discord: 13Stewartc#9365 or via these forums :p (Ideally Discord)


    upload_2021-4-12_17-22-13.png
     
    #8 13Stewartc, Apr 12, 2021
    Last edited: Apr 12, 2021
  9. FordKing

    FordKing
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    yes
     
  10. BarrelSW

    BarrelSW
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    Off-topic but, are you the one who made the Bordeaux Arias for GTA V?
     
  11. 13Stewartc

    13Stewartc
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    I am ! :)
     
  12. BarrelSW

    BarrelSW
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    That's awesome, would like to see something like that in BeamNG! If you'd like, I could help you with importing the Bordeaux in the game, might jbeam it too.
     
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  13. 13Stewartc

    13Stewartc
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    The Bordeaux Arias is Lore Friendly for Grand Theft Auto 5, if i were to make the same car for BeamNG.Drive then it'd be in the same style as BeamNG.Drive models with BeamNG.Drive brands :)
     
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  14. BarrelSW

    BarrelSW
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    Yeah, I know, thats what I wanted to say, something like Cherrier Arias since Cherrier is a french brand
     
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  15. 13Stewartc

    13Stewartc
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    This as a feature that's easier to implement when :confused:;):D:D:D Rockstar did it slightly better. No hate doe.

    (Hacky animated belt done with HTML + LUA + JS + JSON + Blender + Paint.net + pain + like 10 hours) but it WORKS! But the lock to 30FPS for animated HTML stuffs does make it slightly laggy. (HTML "textures" are locked to 30FPS no game lag here. runs flawlessly)


    Credit to @aljowen for the scripting side of things, credit to me for the modelling / uv mapping.

    "This as a feature that's easier to implement when"
    ^ access to materials.json with LUA & the ability to have more in depth control over materials. For example you could create a material/script to make the brakes glow, make parts UV animate based on RPM (belts) or just on a set speed. Or glowing exhaust manifolds etc.
     
    #15 13Stewartc, Apr 15, 2021
    Last edited: Apr 15, 2021
  16. 13Stewartc

    13Stewartc
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    CR20 (Lore Friendly SR20) engine for the 200BX :) I know the textures aren't really the same style 100% as BeamNG developers, but i really don't know how to make them realistic like they do. So for now i am using these. If i learn of a better way to do things so the textures are more realistic i'll do it that way instead :)

    upload_2021-4-22_21-8-11.png
     
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  17. 13Stewartc

    13Stewartc
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    Another update :) CR20 engine is in game and working ! (Images and showcase video below)

    Showcase Video


    Images
    (Cam cover is not stock, paintable part is applied)
    upload_2021-4-23_21-29-2.png
    upload_2021-4-23_21-29-40.png
    upload_2021-4-23_21-29-48.png
     
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  18. 13Stewartc

    13Stewartc
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    Another little progress update: New Boost Gauge Part. Will eventually be available in multiple positions on the car.


    Also, new configurations:

    Beginners Drift. A lightly modified 200BX Type-S tuned for drifting
    drift2_garage_side.png

    Trackday Beater. Who would've thought this heap of garbage could be king of the track?
    trackday_beater_garage_side.png

    And last but not least.

    Type-S (Available in Manual and Automatic Transmission Configurations)
    Special Edition S model complete with a CR20 engine, Type-S exhaust tip and new alloy wheels.
    type-s_M_garage_side.png
     
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  19. Leon_Rot

    Leon_Rot
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    Man thats so sick!
     
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  20. 13Stewartc

    13Stewartc
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    Thanks man, glad you like it ^^
     
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