Hi all! So I've been playing this game for a while now and every thing seems to be amazing. But there is this one thing that bothers me. its the tires deflation. Every now and then i hit a lip on an object or something like that and parts of the tires go missing. And when the tire gets deflated, it just looks like it sinks into the ground, They should make it where it flattens out EX: if you're looking at the car from the back, you could see the deflated tire flatten on the ground. Like it dose in real life, They also should make a sound where if you drive on a flat tire it makes a sound thanks all! ( i also dont know if the tire rubber randomly going missing is a bug ) Here are some images to help you get my point
Sometimes when you pop a tire the rubber comes off the tire, that's how i saw it when some of the rubber comes off the tire
Well... what you are asking for already happens (sort of) its just not incredibly obvious. The tire doesn't just sink into the ground, but the way in which it deforms could lead you to such conclusions. This is because the sidewalls don't puff out like on a real deflated tire (where all the sound you speak of comes from) Instead, the mesh just follows the nodes and since there is no physically modeled sidewall, there is no sidewall bulge... it's actually that simple. Now this behavior could be added simply by making the tires out of more nodes, but that would be like adding 2 tires worth of nodes and beams to everyone's vehicles... that would be fairly CPU intensive. Especially for something like the T Series. As for the parts go missing, that's just the way Beam handles broken beams and flex meshes, so it keeps spiking from occurring.
I'm sure tires will be looked at more in the future, the devs are always messing with ways to improve realism. Tires are very important to vehicles, honestly I could see an update where tire wear comes into play and maybe then it will be improved. But that may be a ways off.
The tires do not sink into the ground, they just don't go outwards when deflated due to node setup. If you take the camera and look under the world, you can see that the tire does not, in fact, sink through the world but rather flattens against it without bulging outwards where it meets the ground, making it seem like it sinks into the world.