Outdated Real Life Automation Engine Conversions 0.32

15 real based engines for 14 of the vanilla cars with sounds.

  1. HighDef

    HighDef
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    omg I cannot believe what I have just done.... I clicked install by accident on my mod page instead of post update.

    It has overwritten the mod with the last version before I did any recording or sound work. I had all the sounds working!!!

    Fuck my life.
    --- Post updated ---
    gotta record everything again AHHH!!!
    --- Post updated ---
    Okay, all repaired and I have uploaded an update.
     
  2. CreasingCurve

    CreasingCurve
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    I always have a spare folder of the mod on the desktop with a vehicles folder for the mod i am working on. When you make a change, put the new vehicle folder in the zip and then copy the zip to the mods folder. Never had any problems with that method.
     
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  3. HighDef

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    HighDef updated Real Life Automation Engine Conversions with a new update entry:

    Added engine sounds to all engines.

    Read the rest of this update entry...
     
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  4. fufsgfen

    fufsgfen
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    Gah, I can't use forum properly, let's try again...

    SR20DET torque looks bit low:
    sr20det_torque.png

    If data from link is true:
    http://www.autospeed.com/cms/article.html?&title=The-SR20DET-Guide&A=2712

    Found another thing:
    VR38DET shoveled into Sunburst seems not to have space for radiator, at least none is to be found from vehicle or from the slots, so while it is great fun to drive, it will be a short fun, maybe something to look into?

    Actually none of these engines seems to have radiators, so they all overheat quite quickly.

    I looked you files and you are missing commas from end of lines that you have edited, I'm not sure how important those are, but vanilla files have them and sometimes I have noticed odd behavior because commas missing, so that might be one thing to try in order to fix radiator issue.

    If I try to extract your .zip, I get headers error and 7-zip claims your zip file is corrupted, I did try to download again and got same results, maybe that has something to do with radiator issue too? Anyway you might need to make new zip and re-upload?
    --- Post updated ---
    Ok, reason why in Sunburst there are no radiator is because this line is missing from "slots" near beginning of the engine file:
    ["sunburst_radiator","sunburst_radiator", "Radiator"],

    Sample of fixed SR20DET file is attached, so you can see how to fix radiator issue.
     

    Attached Files:

    #24 fufsgfen, Jan 18, 2017
    Last edited: Jan 18, 2017
  5. JayPlaysBeamNG

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    If it has sounds (which the short desc implies), then please do a video showing off the sounds.
     
  6. fufsgfen

    fufsgfen
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    I made new turbo to sunburst SR20DET which makes max power and torque to match to specs in article I posted earlier. It is quite bit of a hack as I was too lazy to edit torque curve, so instead I used turbo to manipulate torque curve to be somewhat close approximation of what I think SR20DET curve would be, also tried to make it feel like an old turbo motor with turbo lag and such, but it is a hack, would be better to alter torque curve first.

    Also with more research I could match it closer to real turbo in SR20DET, but I think it is quite ok for getting that old turbo motor feel.

    If you like, you can add this turbo option to pack or whatever you like, I just wish everyone could get most possibly fun, whatever their cup of fun is.

    Code:
    "slotType" : "sunburst_intake",
        "turbocharger": {
            "wastegateStart":10.6,
            "wastegateLimit":13.2,
            "maxExhaustPower": 10000,
            "backPressureCoef": 0.00004,
            "frictionCoef": 12.4,
            "inertia":12.6,
            "pressureRatePSI": 30,
            "damageThresholdTemperature": 680,
            "pressurePSI":[
                //turbineRPM, pressure(PSI)
                [0,         -2.5],
                [30000,     0],
                [60000,     8],
                [90000,     11],
                [150000,    15],
                [200000,    17],
                [250000,    20],
            ],
            "engineDef":[
                //engineRPM, efficiency, exhaustFactor
                [0,     0.0,    0.0],
                [650,   0.45,   0.1],
                [1400,  0.68,   0.8],
                [2000,  0.8,    1.0],
                [2500,  0.89,    0.9],
                [3000,  0.9,    0.9],
                [4000,  0.91,    1.0],
                [5000,  0.65,    0.83],
                [6000,  0.50,    0.8],
                [7000,  0.25,    0.5],
                [8000,  0.2,    0.4],
                [9000,  0.1,    0.1],
            ],
        },
     
  7. fufsgfen

    fufsgfen
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    Another bug in Sunburst is that exhaust is missing.

    This is correct line:
    ["sunburst_exhaust_I4","sunburst_exhaust_I4", "Exhaust"],

    In mod's files _I4 part is missing.
     
  8. Falloutguy99

    Falloutguy99
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  9. Slammington

    Slammington
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    The sounds are fantastic, however they could use a little improvement. I have noticed the 1UZ sound is slightly too low volume, compared to the rest.

    Also, Miramar + 4AGE is a fantastic combo. Closest possible thing to a ke20 with a 4age swap, which is definitely one of my dream cars.
     
  10. SkilledOrigin

    SkilledOrigin
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    one bug so i have to delete my sound mods in order for these sounds to work but then when i load up a car it has no sounds so then i have to go into the config and add the engine which is kinda annoying
     
  11. Ryszard_I_Lwie_Serce

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    Is there any chance that there will be some diesel engine/engines in the next update? :)

    Edit:
    Nevermind... Anyway gj with the mod :)
     
    #31 Ryszard_I_Lwie_Serce, Jan 21, 2017
    Last edited: Jan 21, 2017
  12. Stratosphere

    Stratosphere
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    Hello, for some reason if I enable your mod vehicle sounds stop completely, no matter if I am using your engines or not. Any ideas?
     
  13. HighDef

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  14. The_Blue_Guy

    The_Blue_Guy
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    is it possible to fix so that the vehicles that is not tuned with those engines still has a sound??
     
  15. BowlerHatJack

    BowlerHatJack
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    He hasn't found an solution to that problem yet.
     
  16. Jphil

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    I just installed it and couldn't wait to fiddle with it. I seem to have some bugs. The engine models don't load and I've been testing them in the 200BX, the SR28DET and 4AG have both caught fire on me at the moment. however, the power output is actually the most manageable I have run into. I can actually control the cars lol.
     
  17. Razr7

    Razr7
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    #37 Razr7, Feb 2, 2017
    Last edited: Feb 2, 2017
  18. HighDef

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    Thanks for trying for me . :)
     
  19. Razr7

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    I mean it was worth a shot
     
  20. ApolloSauce

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    I have been using the mod for a couple days now and have noticed one small "bug" with the engines. In the Miramar and some other cars with certain engine and hood/ radiator combos there is a fire that generates in the engine bay. I have noticed that it is mostly occurring in the Miramar with the 1UZ. I'm no expert on jbeaming or anything but it seems that the fire is s due to the exhaust headers colliding with something in the fenders in boat sides of the Vee. Even using the new extinguish button it comes back within a few seconds. I would love to help with this mod if possible as a engine creator to help you if I can. If you would be fine with me helping just PM me and let me know. I already have a few ideas of motors to replicate in Automation. (M158, N54/55, Audi 4.2 FSI, and a couple basic turbo kits for the motors that don't have them.)
     
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