On Hold Rally Cross Island

Discussion in 'Terrains, Levels, Maps' started by farcar, Jan 1, 2014.

  1. farcar

    farcar
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    Set on a tiny tropical island with pristine beaches, this rally cross track is designed to challenge with bumps and curbs, tricky cambers and a general disregard for safety.
    It's mixed surface with several possible configurations.

    Running anti-clockwise, a short tarmac circuit climbs steady up hill before meandering along a cliff top. A tricky descent will take you back to the start/finish, but not before the 'esses' and a dangerous high speed kink that will punish an incorrect line.

    The dirt surface forks off from the tarmac circuit after T1 and follows the coast. Some high speed corners and a long straight (with jump) are in store before the track crosses to the in field of the tarmac circuit. Here you'll find some tricky bumps and a short but very steep decent and sharp left turn to avoid a cliff face. You'll re-join the tarmac just before the last turn on to the start/finish straight.

    I hope you enjoy! Constructive feedback is more than welcome, be it gushing praise or scathing criticism.
    Just keep in mind, that this is my try at this sort of thing - so stop giggling at the back there. :)

    Looking forward to the Race update, so that checkpoints and lap timing can be included.

    Screenshots:
    rc01.png rc02.png rc03.png rc04.png

    Credits:
    • DrowsySam for Create_A_Map which was used to get started
    • The BeamNG team for all of the content (and the awesome game)

    Issues:
    • The map should be FPS friendly, but I seem to get a short jump in frames at T1. Not sure why?
    • I'm quite sure I have redundant files in the art directory. Is there an easy way to identify these so that I can keep the size down?
     

    Attached Files:

    #1 farcar, Jan 1, 2014
    Last edited: Jan 3, 2014
  2. IBsenoj

    IBsenoj
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    Awesome map!

    thanks.
     
  3. ultranew_b

    ultranew_b
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    There is a nifty little tool here that will remove all unused art assets from your level automatically !

    http://www.beamng.com/threads/3768


    Nice level BTW !

    :D
     
  4. farcar

    farcar
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    Thanks for that. I ran it last night, and worked a treat (only issue was that it removed one texture that was in use).
    I'll upload a new version soon.
     
  5. Richard.w2

    Richard.w2
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    some error ?
     

    Attached Files:

    • chyba.png
  6. LSDMT420

    LSDMT420
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    +1

    same error and the terrain is missing once the level loads.
     
  7. destroyer8769

    destroyer8769
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    +2 happens to me as well
     
  8. Jake329

    Jake329
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    +3 The map looks awesome but when I open it up in-game, the terrain is gone and the car drives on a flat "surface" just a bit above a massive amount of water.
     
  9. gmaksi83

    gmaksi83
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    ATI video card compatibility problem, or map?
     

    Attached Files:

    • screenshot_00027.jpg
  10. destroyer8769

    destroyer8769
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    Its the map as practically the same thing happened to me with my gtx 770
     
  11. farcar

    farcar
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    Sorry guys. Not sure what's happened here. I'll check it out.
    I've got an ATI card, so we can rule that out.
     
  12. superkiwi

    superkiwi
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    Aaaaaaaaand the russians stole it...
     
  13. gjenck

    gjenck
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    Hi, i know whats happened with terrain....when you created the terrain and edited... you used the terrain file and some other files from art/terrains folder, here the proof
    Check the Create_A_Map.mis
    new TerrainBlock() {
    terrainFile = "art/terrains/Rally_Cross_Island/Create_A_Map5.ter";
    castShadows = "1";
    squareSize = "1";
    baseTexSize = "1024";
    lightMapSize = "256";
    screenError = "16";
    position = "-315.077 -348.282 -511.949";
    rotation = "1 0 0 0";
    canSave = "1";
    canSaveDynamicFields = "1";

    Please upload youre files from art folder or fix the problems....thanks
     
    • Informative Informative x 1
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