Solved Questions about how to change the ground model in a mod map imported from Asetto

Discussion in 'Mod Support' started by ELBruno, Apr 28, 2022.

  1. ELBruno

    ELBruno
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    Joined:
    Jul 25, 2021
    Messages:
    6
    I recently managed to create my first mod in BeamNG by importing a Interlagos mod from Assetto Corsa. In general the map looks fine and is very fun to drive around, but now I want to change the ground model of the different material in the map because it is all tarmac and I couldn't find a thread about that. So my question is: how can I change the ground model in my map? Can I change based on texture or something like that? This is the only thing that I want to fix before releasing the map to everyone.
     
  2. Joobles

    Joobles
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    Joined:
    Sep 30, 2017
    Messages:
    435
    First you need to find your texture in the material editor, then scroll until you see a drop-down called Additional Info, then you can change the ground model with the drop-down in there. You will have to reload the map in order for the changes to take effect materialEditor_info.jpg
     
  3. ELBruno

    ELBruno
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    Joined:
    Jul 25, 2021
    Messages:
    6
    Thank you very much. Now it looks and plays like a BeamNG map. ^^
     
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