Damn that sounds good, Sounds like it's finally got a proper exhaust on it! Will you consider using the covet's new engine meshes?
The current version has out of date steering racks. Everything is being slowly reworked from the ground up, so this is effectively junk moving forward.
maybe at another time I'd consider this. Honestly someday I just wanna model some generic engines and head combinations that look better to me for use where I want it. But this is likely to be done much later.
Also I canned the 1.8L inline 4 on the 200BX I finished the 2.0L Inline 4 with both heads and all block/head components. I just need to make an aftermarket turbocharger. All engine components here have been completed for the 200BX. I still need to go back and finish the I-Series, but I'd also like to finish the Bumpstops on the 200BX. The forced induction for the 200BX turned out to require a lot more work then I intended and I spent a few hours getting it correct.
Finished engines for the I-Series, still need to do forced induction stuff on many engines, then proceed to the Legran, and prepare for a release that'll be expanded on slowly with periodic updates.
I'm currently making a no-nonsense custom gauge cluster for something. It's about 60% done. This is how it currently looks. Everything here works as expected. Oil is a placeholder gauge. Not sure if I wanna do oil or a boost gauge. --- Post updated --- ~Edit~ Consider this another R&D project in the Interest of learning some new skills by modeling and UV mapping this all from scratch and putting it into a car for direct use. I've also made a custom fictional engine for this that feels great. I won't be leaking any further information on it. But when this is done I might hold the Legran back and prep release then work one car at a time per update starting from the Legran.
Added adjustable redline needle. Progress may seem slow but I've been screwing around with other stuff. I also need to figure out how to implement glowmaps, which while I do know how they work, I've not yet personally assigned them to a material of my own. --- Post updated --- Here are some glowmaps This is paired to the Stock 2.4L Turbo Engine, Stage 2 Long Block and Stage 3 Turbo. This is to show the versatility of the gauges.
It's a racing engine, I have one config that hits 9.8K N/A I slapped together a fictional 2.6L Racing Inline 6 for the I-Series for this very purpose, hence why I need gauges that can display it's output. Here is v3 of the cluster. Sorry for low res image.
v4 --- Post updated --- I will be attempting to reduce the weight of the I-Series by about 250kg for the racecar in the near future.. then fix up some stuff. Make proper polished configs for the I-Series 90's Pessima 200BX Then make an early release of my new version. Also now that I'm closer to release I'm going to present what the heck my engines are doing. 200BX Engine So essentially my engines have a basic octane system.. based on the Fuel Quality, ECU and Forced Induction.. you'll be able to achieve between 6:1 and 16:1 compression ratio... this changes the friction in the engine slightly and extrudes untapped performance also allowing the engine to be precisely dialed in based on how you intend to build it. This allows all the bottom end components to be simulated with greater complexity.. meaning you'll be able to build the engine for Turbo or N/A more precisely. Will you choose parts for more torque? Perhaps you want lighter parts to get the last 10% of the RPM range and fit the most aggressive cams on the head of your monstrously overbuilt machine to get the most out of an N/A engine, push the compression harder. No more arbitrary torque limitations, more specific parts.. none of this... (Vanilla SBR4 Engine) If you push your fuel too hard, you'll get a low octane state, which causes the engine to run horribly, produce no power and sound even worse. It'll Warn you not to operate it and tell you a simple few options for getting the engine in working order again. If you fail to heed the warning you'll quickly drive your engine into an early grave. Here is how complex the bottom end can get depending on the engine. This is a 2.8L early I-Series engine.
New I-Series rear-view mirror. Also did some cleanup work on some of the textures to do with my gauge mesh.
Currently working on making little changes to the interior stuff to make it work the way I want it to. Once this process is done I can clone this stuff and work on making light-weight parts for the DTM chassis. Imho the I-Series is one of BeamNG's most underwhelming vehicles that never got treatment to show it's full potential. It really deserves to be lighter as a 1400kg racecar from the early 1990's like this.. Simply doesn't make sense. I am aiming for 1100-1150kg total weight on the final racecar. I really wanna do this car justice. More work is planned but I'm mostly aiming to get this in just enough of a decent state that it can be released along side other content. It's not the only vehicle that'll get special attention, but I can't stay and spend too much development time on it when I have other stuff I really clearly need to get done. This will be getting the racing shifter as well, offered in 5 and 6 speeds. (200BX example) " If I can, I will try to make 2 alternative interior skins for the I-Series that have at least a bit less compression (mostly looking to get a high enough quality interior that the colourspace doesn't degrade to huge purple/green blotches of texture. --- Post updated --- Perhaps it's a bit lazy... but here is a racecar skin for the interior.. I've also made a TT-Sport interior that removes the vast majority of colourspace compression artifacts. So blacks appear black. Here is a better pic of the interior.. without a duped handbrake and stuff... --- Post updated --- Not the finished product ^
I can finally get to work on lightening up the DTM I-Series. --- Post updated --- Down to about 1326KG from Approximately 1415KG --- Post updated --- 1260Kg, dunno if I can drop it further then that without issues. --- Post updated --- 1248Kg because I forgot about a few other parts. --- Post updated --- Now 1240Kg
Damping is the shocks, which determines how much energy is transferred into heat to slow down the travel of a suspension system. Too stiff and you'll have a suspension system which simply travels too slow after bumps to remain in contact with the ground. This is why there is Compression and Rebound Damping. Rebound controls damping as the strut expands (wheel coming back towards the ground) Compression is damping after/during a bump as the strut contracts (wheel coming up into/towards the vehicle) - --- Post updated --- I am currently making another gauge cluster for the I-Series. In 3 Days, 2 Days worth of actually working on it. I made the Model, UV and Prop/Materials setup. I have Fuel Water Metric Speedometer 7K Tach 7.3K Tach 8K Tach All finished. I need to make a 9K tach Imperial Speedo (USDM) I also want to maybe, possibly.. create a Canadian Spec Speedo (Km/h Primary, MPH Secondary) No promises on this one. I just really cannot stare at my inferior previous work and consider that done. If I'm overhauling the I-Series.. I'm going the extra mile to at least make gauges I can happily look at. I will be trashing my old work on the now very old gauges I'd previously made. I hate the way I made the glow maps and it's too spaghetti for me to desire to work on it. Hope people will like these new gauge clusters. --- Post updated --- "inferior work" Seriously.. don't really like these gauges, and the glowmaps are truly awful. My gauges will not however have an odometer, sorry about that. --- Post updated --- 9k Tach