Re: ford bronco 1966 The Bronco looks plenty realistic. Now, you have it in-game right? If you could, can you put some pictures of it on here? I'd like to see it please.
Re: ford bronco 1966 Hey, I wouldn't use more than 6 edgeloops for the springs and any other cylindrical shape that isn't viewed from the front(for example gauges, wheels etc). Cylinders are huge poly wasters and sometimes more polys don't mean more resolution, like in your case. You can use the edge smooth modifier to turn hard edges into soft edges. Here is an example: As you can see, there is almost no difference from the cylinder with 25 edgeloops to the one with only 6 if the edges are smooth. Now I don't know where the edgesmooth modifier is in blender...but google does But looking from this perspective you can see the difference, so for gauges wheels, headlights and so on you should use more loops...but never go too crazy with it And sorry I haven't answered your previous question...no I suck at jbeaming...unfortunately :/ Furtheron good luck and have fun
Re: ford bronco 1966 thx for the tips ill keep in mind for sure and sorry i havent updated this forum in like a week.