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Released Polish Roads 3.2 - discussion 3.2

Semi-realistic map based on Poland

  1. mcct

    mcct
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    Nov 3, 2022
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    266
    Hello everyone.

    After careful consideration, I have decided to address the VRAM and RAM usage issues in Polish Roads. Starting today, we have begun work on optimizing all models and removing duplicate textures that only differ in color.
    These improvements are expected to be included in the next update following the release of version 0.38 for BeamNG.Drive. I hope these changes will bring the desired performance improvements.
    Further information regarding optimization progress will be shared on our Discord server.
    I truly hope this will lead to a significant improvement or even a complete resolution of the current issues.

    ~ WhiteBird (mcct)
     
    • Like Like x 13
  2. XTreaserX

    XTreaserX
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    Dec 30, 2017
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    564
    Love to hear that cause i really like the map but having like 40 fps or less is a pain
     
    • Like Like x 2
    • Agree Agree x 1
  3. Škoda Fabia 2

    Škoda Fabia 2
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    Nov 15, 2025
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    1
    Yea winter mode would be soooo cool. Like literally before it was my favorite map, that made me childhood, but now its gone
     
  4. mcct

    mcct
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    70/80% of the models on the map have been retextured, with improved L0D models. A lot of duplicate textures have been removed, and their resolution has been reduced. The map file size will also decrease, from 1.6 GB to about 1.5 GB (maybe even less).
    the windows that light up during the day in the Oś. Wieczorka will be repaired; some kind of ,,szpont" into the lua or something.



    screenshot_2025-11-19_22-57-28.png
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    screenshot_2025-11-19_22-58-02.png
     
    #704 mcct, Nov 20, 2025
    Last edited: Nov 20, 2025
    • Like Like x 13
  5. can't think of a username

    can't think of a username
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    this is easily the best map mod beamng has to offer, modded otherwise. it's so nice to see that it's still being updated and cared for
     
    • Like Like x 1
    • Agree Agree x 1
  6. mcct

    mcct
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    All models on the map have new textures, including L0D models.
    What does this mean in practice?

    vram usage on the available version 3.1.2:
    - 14.7GB/16GB v-ram usage / texture quality: highest / render: dx11
    - 9.3 GB/16 GB v-ram usage / texture quality: low / render: dx11
    vram usage on the not yet available version 3.2:
    - 10.3 GB/16 GB v-ram usage / texture quality: highest / render: dx11
    - 6.1 GB/16 GB v-ram usage / texture quality: low / render: dx11
    Reduced file size:
    - Size of available version 3.1.2: 1.6 GB
    - Size of unavailable version 3.2: 1.2 GB
    - Reduction in the number of drawcalls (improved FPS)
    - Fix for many bugs
    - Addition of new content (Thanks to @Car_Killer & @AgentMooshroom5 )

    Version 3.2 is currently ready. The release date is unknown.
    screenshot_2025-11-23_19-26-22.png
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    screenshot_2025-11-23_19-29-22.png
    screenshot_2025-11-23_20-03-19.png
     
    #706 mcct, Nov 23, 2025
    Last edited: Nov 23, 2025
    • Like Like x 15
  7. Ivan Noskov

    Ivan Noskov
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    It is impossible to stop at some bus stops. Has this been fixed in version 3.2?
     
  8. mcct

    mcct
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    i don’t know about this bug, can you provide more detail? (Bus line and bus stop)
     
  9. Ivan Noskov

    Ivan Noskov
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    Feb 26, 2024
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    Bus stop in front of the train station near Cebulówko
     
  10. mcct

    mcct
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    Should be fixed
     
    • Agree Agree x 1
  11. Ivan Noskov

    Ivan Noskov
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    Feb 26, 2024
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    well, thank you
     
  12. Xupaun

    Xupaun
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    The box for the bus to stop is at a different angle as the bus itself. I solved on my end by making it taller, so the lower limit goes into the groundand the bus will always fit inside it no matter if it's kneeled, or if the uneven terrain makes it too crooked to fit inside it. On My end I edited the scale values of all bus stop triggers to (5, 23, 10), So any bus mod will fit inside it, as well as it allows you to stop very close to the curb (as it would be expected from a bus driver).
     
  13. mcct

    mcct
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    yup, i know. Already did that. But thanks for letting me know :)
     
  14. mcct

    mcct
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    Version 0.38 for BeamNG has been released, currently some things on the map have no texture. If all goes well, version 3.2 of Polish Roads will be available tomorrow, with texture gaps fixed and optimization improved. Please do not report this.
     
    • Like Like x 1
  15. idk_2401

    idk_2401
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    May 17, 2024
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    136
    Will the seasons pack (or just a winter version of this map) return?
     
  16. mcct

    mcct
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    no
     
  17. mcct

    mcct
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    mcct updated Polish Roads with a new update entry:

    Optimization + bug fixes

    Read the rest of this update entry...
     
    • Like Like x 1
  18. errorstepan

    errorstepan
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    Joined:
    Mar 21, 2025
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    8
    umm hello i love the mod but you say never optimazation but in 3.2 you add why
     
  19. XTreaserX

    XTreaserX
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    Joined:
    Dec 30, 2017
    Messages:
    564
    why should he not if he can increase the Games Performance on the Map ? without losing details
     
    • Agree Agree x 2
  20. mcct

    mcct
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    Approximately 20 minutes ago, I tested the map on my old PC with the following specifications:
    Intel i5-9400F, GTX 1660, and 32 GB DDR4 RAM
    After the latest optimization improvements, the map runs at 1440p resolution (which the GTX 1660 is not primarily optimized for, as it is intended for 1080p) at approximately 35–45 FPS on normal settings with ultra lighting quality.
    Notably, the Vulkan renderer is now fully playable on this map when using normal texture quality, consuming only 2.6 GB of VRAM, resulting in a total VRAM usage of approximately 4.6 out of 6 GB.
    Considering the high level of detail present in the map and the fact that this system does not meet the recommended requirements in several areas, this performance result can be considered very good.
    Additionally, I believe that if the recommended display resolution were 1080p, performance would remain above 60 FPS without noticeable drops, and when using Vulkan, it could potentially reach 70+ FPS.

    performance_graph1.png performance_graph2.png

    In that case, I believe that any newer and more powerful PC configuration should now be fully playable on this map.
     
    • Like Like x 7
    • Agree Agree x 2
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