The funnest thing is that when i tried to put in the kilo weights when i added several vehicle configs I was unable to convert the lbs the kilos because of the the 2 different versions of lbs so i just put N/A or unknown as a place holder.
Just as an aside you may want to check out this: https://www.beamng.com/forums/beamng-wiki-contributors.249/ Its a group you can use to discuss wiki modifications that you want to make or ideas that you have. It tends to be a little bit dead but you might find it useful EDIT: Updated the link to make it work as mentioned below
It's: https://www.beamng.com/groups/beamng-wiki-contributors.323/group The link you showed gives an 404
Yeah, I can see that. However the people who spend a lot of time maintaining those pages probably have no idea that this existed. Hence when someone went in and suddenly started changing something on loads of pages that were previously ordered in a specific way they have no way of knowing why you are doing what you are doing. I guess the issue with listing things in the order that they appear in game is that that order is subject to change, by ordering them by some other metric such as performance you can ensure that less work has to be done maintaining the pages. Perhaps it would be really neat to have proper table functionality where you can order it by whatever parameter you like? Not sure how easy that would be to implement though.
True but I notify RobertGracie about the poll and on top of that most of the pages had not been updated besides RobertGracie and me since summer of 2016.
Dont worry mate I am dealing with the Performance tables, I am trying to use what is stated in the files given to me its just a huge pile of work I have to get through and I have had a chat with Nadeox1 about the method I was using with performance vs cost, and I am gonna have to go through all the tables and update them accordingly because cars needs to be shifted around because Cost comes before Performance, I may have to add in the cost of the cars as well...I didnt consider that at first....I may have to
I have more information on making the tables sortable. Right now the tables have the models across the top and spec details down the side, I couldn't find a way to make a table like this sortable. However, if we were to swap this and have the models down the side and specifications along the top it would be possible to make it so a user can click on a table and sort it based on whatever parameter they like. Furthermore you can add an invisible sort order data type too, so if they choose to order by vehicle name you could make that order them by in game order rather than alphabetic. This isn't perfect though, generally it is more common to list car data tables in the direction as shown and it does visually work better. It would also mean that all of the tables would have to be scratch made from the ground up again which would be a total pain.
Well I was going to keep my eye on that so if the vehicle selector was going to change there location I would do it.
Well I have tried doing a test to see if sorting would work. It would seem that it might not be supported on the BeamNG wiki for some reason which rather surprising. Presumably this functionality has been disabled by the devs? Either way here is the page I used to test it: Vehicle-table-test One thing that is kinda neat is how nicely you can lay out the data within edit mode like this, I recommend that you take a look. It makes it almost wysiwyg like to modify. This sort of code layout could be used with the current horizontal style vehicle layout too. Perhaps it might be nice to make the formatting of the tables on the wiki look a little more like this in how they are tabulated?
It looks good but there isnt those up down arrows in the top section its not there, so the horizontal way of checking data seems to be working well, ever heard the phrase "If it aint broke dont fix it" I think that is the case here...if we leave it as is people will understand it
Well apart from the if it ain't broke but that was kinda my point that it didn't work. However as I mentioned the organization of the code to make it within editing is much cleaner to read than what is currently on the wiki. That way of organizing things works just as well in either orientation hence why I suggested it.
Yeah it was a good suggestion, needs work on from you but for now I think we can keep the current tables as is, if you can get a working prototype working then I may have to look into it
I agree but I will need time to figure out what to do to get it to actually work the biggest challenge would be the ETK I-Series with so far 19 cars until then I think it should remain the same until I have found the time to edit the data to see if it will all work correctly