Ooofff thank you, will do a fix when I'll be back from work --- Post updated --- Link updated, problem is now fixed. Let me know if there's anything else cheers
Nice looking map. Looks like from the videos you've toned down the reflections from the trees. I think this looks better. The grass still has a bit of an OTT shine on it, but I otherwise this is really excellent. Are you ok with other modders using your textures etc? I might use some in a new map (if I can bring myself to start another). I would acknowledge you throughout accordingly. The map itself is really fun, the scandi rally particularly. I wish they would implement heightmaps as part of the object PBR. I can see it features in the terrain textures, but not the objects for some reason. I hope they bring that in, as it will make a massive difference to how good things like the buildings look. Top work.
If you credit me for using my assets and textures it's fine, this is for the community in the end Regarding heighmaps maps yeah, that was the first thing that made me so excited when I saw this in material editor but looks like another depth for normal/bump maps OR it's a placeholder that supposed to make everything update proof and it will he featured in the future. Although I don't think height maps will be implemented to objects, rather pure terrain feature but one can hope
Hey, I'm doing time trials with pacenotes for the carvalho del rei map by @SomeVietnameseplayer, so I may as well do the same with your map. Are you cool with that?
Yeah no worries, I tried it broke all scenarios in the game, deleted it and they came back up. That's why I ignored it and also 1 mod containing 3 zips is too much imo
Well, it's 3 mods, but it probably doesn't hurt if I package it all together for the next release. Thanks for the feedback. Hopefully I can replicate the problem you had so I can fix it.
download it from repo, updated the thread, thanks https://www.beamng.com/resources/pjs-drift-rally-pbr.21164/
This map is awesome, some of the best rally in Beam. I think it needs an update though, some of the guard rail textures on the cart/drift track don't render correctly as static textures and instead rotate to always face the player, as if they were 2d textures.