Anyone interested in going back to the 80's? DeLoreans are too expensive! Take a Pixel Coupe instead! Our engineers are manufacturing the car to be as unsafe as possible, while maintaining that not-aerodynamic look! See for yourself! Just kidding, but really, is is not aerodynamic, and probably the least safe thing to drive around in. Anybody interested? To do: Frame : Done Engine : Done Radiator : Done JBeam : Not started Wheels : 50%(working on pixel options) Peripherals(hoods, doors) : 75% Comments and Criticism is much appreciated! Update: Improved doors and roof height! Added bumper slots and a fascia!
This looks like it could be a very interesting vehicle for the game . Maybe you can even make it, when you get to the jbeam, so that when it crashes hard enough some or many of the cubes detach from the car.
I don't know about that... That would mean separating each cube from the car and turning it into a separate object. Plus, there would be a LOT of JBeams to write(shudders). - - - Updated - - - Yes, it will have options, though only aesthetic. The JBeam will remain the same. You will be able to choose from cubes and real wheels.
The concept isn't bad, but I'm more worried about how it's gonna deform. For example, the cubes on the A and C pillars don't really properly connect, they just barely touch each other. Maybe the car should be made of solid cubes and just fall apart on impact.
awww, would be awesome if it was jbeamed square wheels as well (allbeit the engine would have to be a lot more powerful than normal to get the squares to turn, it would still be awesome)
I could do that, but it would probably involve creating an entirely separate car(I may be wrong!) or I may be able to create a .pc option
I hope this thing falls apart like lego's when crashed. I really like the concept and am looking forward to it. V16 engine required...
can be done as replacement parts the same way the D15 or covet or any other vehicle have multiple wheel types
you should just be able to make a separate .jbeam file that loads in the square wheel model from the .dae, then jbeam it in the shape of a square, and have the game detect it as a wheel type (like how the d15 has 2 separate wheel jbeam's, one for the off-road tires, one for the default tires & sport tires (default and sport are in the same .jbeam file, off-road have there own .jbeam file))
Maybe you could make a literal square wheel Jbeam. Ever messed around with the numRays? If you set it to 4, I think it should become a square wheel. Hopefully the wheels will get destroyed from use, instead of flopping around. (as in, hopefully that doesn't ruin the structural integrity of the tire.)