At the moment it has gavril gauges and engine, so basically it is lore friendly, I did find some textures it was missing in the files but have no idea how to add them (peterblit badge textures ect) Thats the most similar vehicle ive ever seen to a beamng official one lol
Quick update, Most of today will be focused on making sure everything works correctly so far and testing in crashes, its not doing too bad to be honest, far better physics than the old one
Just released an early release as i dont have time to work on this for a while, Everything should work fine from my knowledge, ill release another update adding more stuff in a few weeks
since were on the topic of "remastering" i might aswell show my new project. ive decided to revamp an old meshslap of a car i used to drive in for about 9 years irl. the renault megane. what was wrong with it in the first place? this was awful driving it old skidded everywere current changes at the moment: Its on sunburst base, not gm’s an actual engine might have made it colorable or it might of been there by default i didn't check EDIT: there by default underneath work functional gauges you might see a thread for this soon